Thief 3 Q&A

The Thief 3 Q&A on Computer and Video Games chats with ION Storm's Randy Smith about the upcoming installment in the stealthy Thief series. They discuss various aspects of gameplay, including how the use of the Unreal engine is influencing things:
One of the biggest differences for Thief 3 is that it uses state-of-the-art rendering technology. We've got fully volumetric shadows, which other companies are using now; but as early as two months ago the only companies we knew that were using this were us and id Software.

We try to use the rendering technology for gameplay all the time, so in a room, say, you might have an oven that's casting light. So the fact that any object casts a shadow from any light source means that the player has a lot more control over lighting in Thief 3.
View : : :
17.
 
Re: No subject
Jun 7, 2003, 02:19
indiv
 
17.
Re: No subject Jun 7, 2003, 02:19
Jun 7, 2003, 02:19
 indiv
 
But I did enjoy the levels where you couldn't blackjack or kill anyone. ...at least on Expert difficutly.

That would be all of the levels on expert difficulty, if I remember correctly. And expert is the only way to play. But now that you mention it, I hope they provide ways to customize the difficulty level. I enjoyed the no killing requirement, but I grew to hate the high treasure requirements... running through a house a billion times trying to find the hidden lever for the last piece of treasure, even though everyone's knocked out so there's no difficulty, just frustration.

Ibe pretty cool to have some requirements for like no blackjacking allowed or a time limit before people start to wake up. All customizable, for maximum gaming pleasure, of course.

Date
Subject
Author
1.
Jun 6, 2003Jun 6 2003
2.
Jun 6, 2003Jun 6 2003
3.
Jun 6, 2003Jun 6 2003
4.
Jun 6, 2003Jun 6 2003
6.
Jun 6, 2003Jun 6 2003
8.
Jun 6, 2003Jun 6 2003
5.
Jun 6, 2003Jun 6 2003
7.
Jun 6, 2003Jun 6 2003
9.
Jun 6, 2003Jun 6 2003
10.
Jun 6, 2003Jun 6 2003
11.
Jun 6, 2003Jun 6 2003
12.
Jun 6, 2003Jun 6 2003
15.
Jun 7, 2003Jun 7 2003
16.
Jun 7, 2003Jun 7 2003
 17.
Jun 7, 2003Jun 7 2003
    Re: No subject
18.
Jun 7, 2003Jun 7 2003
     Re: No subject
19.
Jun 7, 2003Jun 7 2003
      Re: No subject
20.
Jun 7, 2003Jun 7 2003
       Re: No subject
13.
Jun 6, 2003Jun 6 2003
14.
Jun 7, 2003Jun 7 2003
21.
Jun 7, 2003Jun 7 2003
22.
Jun 7, 2003Jun 7 2003
23.
Jun 7, 2003Jun 7 2003
24.
Jun 7, 2003Jun 7 2003
25.
Jun 8, 2003Jun 8 2003
26.
Jun 8, 2003Jun 8 2003
27.
Jun 8, 2003Jun 8 2003