I was in a bit of a love / hate relationship with the game. The first four or five hours were fantastic, then I realised just how badly the single player story FORCES you to remain a mediocre schmuck by virtue of the dumbest design decision EVAR (levelling up in a space sim) until you get the Order Fighter.
The story was actually quite surprising to me, and I enjoyed it, even though it could (and should)have been a lot longer. The last mission was cool, (spoiler)actually fighting inside a Dyson Sphere, even though it was murder on the framerates, was a very refreshing idea.
After I finished single player, I spent approximately twenty more hours exploring, but eventually the incredible repetitiveness of fighting 7 waves of 5 ships of Faction XX just wears you down. This was after I already had the Eagle level 10 fighter, had equipped it with 4 nomad cannons and a level 10 shield, so really, combat had become nothing more exhilirating than a "keep clicking till they're dead" EQ scenario.
This game is just screaming for more content, but I'm afraid it's never going to get it.
Also, a patch release for cheating and server stability, what, SIX MONTHS after the game was released? That's kinda rubbing it in.
And yes, Quboid has it right. The "3000 random missions" are, in fact, just 1 mission. It's sad that a game called privateer, which shipped on SIX FUCKING 3.5 FLOPPIES had more content than Freelancer did.
TewL, what's your server's address, I might pop in at some time?