Here are the changes
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Patch 1.4
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NETWORK/SERVER
New Features
-Support for Q-Tracker.
-Support for XML event logging (described in its own readme file).
-Improved CRC content checking which allows the server administator the option
to include client side modifications but still block client side cheats.
-Added ability to reserve slots with a password.
-Added spawn points for some airfields.
Bug Fixes
-Support to use the same remote console port on two different BF1942 servers.
-Remote console now works on Windows98/Me.
-The free camera is now predicted on the client to give better control.
-Underscores now work for remote commands executed from the in-game console.
CLIENT FIXES
New Features
-The console command Soldier.CameraShakeFactor 1.0> toggles the
camera shake in 1st person on/off.
-Two new weapons replacing earlier weapons used in the game
-Type 99- Japanese Assault rifle
-DP 1928- Russian Assault rifle
Improvement of game feeling
-Slight delays when turning, jumping and pulling out new weapons for a smoother
and tighter experience.
-Recoil animations changed.
-Improved Death Cam: can now be configured to disable `Reveal Killer' mode.
Gameplay Fixes
-AA Guns do not cause splash damage when hitting sandbags.
-Mines now detonate when vehicles go in reverse over them.
-Infantry can now aim a full 180 degrees up and down in the 1st person view.
-Camera shakes when firing weapons mounted on vehicles.
-A pixel added to the center of the cross hair (server option).
-Disabled ability to repair land-based vehicles in hangars.
-Rear gunner for Stuka/SBD/Ai-chi-val now have cross hair.
-Default mouse sensitivity raised for air controls.
(You need to revert to default input settings once for this to take effect.)
-Added friendly mine indicators to HUD and mini-map.
-Increased bayonette damage to cause instant kill.
-Machine guns on Japanese destroyers don't run out of ammo anymore.
-Deviation time goes back to normal after running faster.
-Archival in Wake Island CTF spawns in with full health again.
-Less damage to planes from stationary machineguns.
-Road to Rome bombers re-balanced.
Physics improvments
-The collision bug where you could push another player into an object or
building as been looked over and fixes has been added.
Graphical Improvements
-New and improved parachute landing animation in 1st person view.
-Lightmaps on ships implemented.
-Increased visual effect for AA-gun airplane hits.
-Improved hit particle effect when shooting at infantry.
-Road to Rome british soldiers get the Sten Gun.
-Faulty Defgun death effect fixed.
-Fixed a bug with B17 flaps that caused them not to appear on clients.
-Bazooka/Panzerschrek smoke trails changed.
Optimizations
-Improved precaching when loading maps, reducing stalls when new objects are
loaded in during game.
Sound improvements and optimizations
-New and improved Sounds in 1st person view
*Increased volume of impacts
*Louder explosions for grenades
*New Sound for the Axis Assualt rifle STG44
Menu
-Scoreboard now shows current server's name, IP address and Map name.
-Scoreboard now lists player ID for all players.
-Buddylist is now saved to profile and retained between maps.
-Text messages and kill messages from buddies are color coded green.
-Bug causing the display of text messages and playing of radio messages when
map start in a MP game fixed.
-Screenshots can now also be taken of the score board.
-Paste (Ctrl-V) in 'Add Server' box added.
-Voting system feedback improvements
*You can see what vote is currently active (which map or
player is being voted for).
*You can see how many votes that have been cast and how
many that are necessary for
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
-Albert Einstein