I think you're a little taken with the buzzwords Xom. SYSTEMATIC LEVEL DESIGN!
"Systemic Level Design" is the name for it. What in the hell else would I call it, that wouldn't take up several sentences?
ADJUSTABLE TRANSPARENT HUD!
And what in the hell would I call a HUD with adjustable transparency besides a "hud with adjustable transparency"?
These are not buzzwords. This is english.
But saying a game "has" something, implying that others don't, is sort of silly. Many games now, perhaps taking a nod from DX, have more open-ended styles of play.
Absolutely no action or FPS game to date has met the same standard of open problem solving that Deus Ex has.
And if you say GTA 3, I'll laugh at you.
They were hampered by the lack of a real physics system,
There were very few, if any, real physics engines when DX was released.
Greatest game ever made? That's a pretty silly statement, as everyone has their favorites, it's a very subejctive determination as to what's the "greatest." It was, objectively, a great and well-put together game.
No, it was the best game ever made, and anyone who disagrees has bad taste. I'm not sure why people people even try to argue with me about this issue. Getting me to say that DX was anything less is like converting a Cardinal to Islam.
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