Elder Scrolls III: Bloodmoon Gold

The Elder Scrolls III: Bloodmoon Goes Gold is the press release announcing that Bethesda Softworks' new expansion for Morrowind has gone gold (thanks Worthplaying). Word is the RPG add-on will ship to stores the first week of June, and here's a bit more: "You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay. Bloodmoon can be played by any character at any time, whether you are just starting, in the middle of, or have already finished the main quest of Morrowind and/or the Tribunalâ„¢ expansion."
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No subject
May 23, 2003, 22:51
14.
No subject May 23, 2003, 22:51
May 23, 2003, 22:51
 
At first, I loved Morrowind, but I gradually found out how shallow it was. The game lacks atmosphere and depth. There are no ambient sounds and the NPCs have not rountines. You can always find Bob at the Corner pub, no matter what time of day. I also found the combat system quite simplistic. But the worst thing was the game balance. I found it damn impossible to play through the game as anything but a warrior. Mage/wizards are ocasionally effective but it's impossible to get anywhere playing as a thief. The game is much too combat oriented and your thiefy skills are very difficult to increase. Still, its a fairly good game, with pretty graphics, a good story and lots of stuff to do. The editor is also very nice, although the scripting language is feeble (no modulus operator! #!@$#@%@#%@!).
There was only one catch and that was Catch-22
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