I only care about gameplay in games, not storyline or graphics.
Gameplay, to me, is the balance of graphics, story, sound and gaming mathmatical mechanics. When you say gameplay do you mean the mathmatical mechanics of the game?
There is very little new fun styles of gameplay that are required to be MMO or even just run by pay to play servers.
I think a MMO could be fun if we could get away from the the whole leveling up and/or making in-game money process as the point in the game. I cant see how people find whacking away at monsters that, are essintially the same, just with more hitpoints and a different look. OOO I CAN KILL LEVEL 8 MONSTERS NOW!!!! Right....
Although I think it could have alot better mechanics than it does, I think WWIIOL does a good job of proving this. When you get a bunch of people together to focus on one objective, winning the war, by making them have to accomplish several goals, winning battles, it can be very fun. MMPORPGs dont do a good job, IMO, of enforcing teamplay, at least in the begining anyways. There are no consequences to death in these games anymore so they might as well just give everyone god mode.
Secondly, I want way less game budgets, as they are spent making games not focused on gameplay...
Sadly, this is not 1985, or even 1990. Good games take time and more people than before, time is money and the devlopers do have to feed their family. The problem with the gaming industry now, is that it is run by people who think a good game is the same fucking game we played years ago, just with better graphics, you know, the whole Quake series. The other problem, is that in general, humans are stupid and actually think they are buying a new game when they arent. The Tenebrae project pretty much proves my point here. There are too many fucking sequals, also. If you are gonna try and sell me the same game I played 3 years ago, at least be creative enough to give it a new name. Oh wait...then people would bitch about how it is in fact the same game, just with a different name. Enter the franchise. Fuck Quake 3, fuck Doom 3, fuck Deus Ex 3 if Specter and Smith sell out instead of doing what they do best, being creative.
Yes, I Loved Deus Ex and Theif, yes, I will buy both DE2 and Theifx. I will personally boycot anything after. Sadly, my boycotting doesnt do much to change the industry and inspire creativity. The gaming industry needs the magicians equivlent of magic tricks revealed. We need something to inspire new ways of doing things instead of letting publishers continue to literally RAPE us.
I like what is being done with Vampire: Bloodlines. It is the same name, same universe but a completly different game from the first. This much is obvious already. Why cant more sequels do this? Quake 2 tried to be differnt at least. Quake 3 on the other hand...
Right...my point here, is, a budget doesnt make a good or bad game, neither does its name, its graphics, its mechanics, its sound, its level design. So what makes a good game?
Hire me and I will tell you.