Painkiller Preview

There's a Painkiller Preview on GameSpy.com with a look at the upcoming FPS in the works at Polish developer People Can Fly. Here's a bit that suggests that you will be able to check your brain at the door when playing, as long as you remember your gun:
But sometimes you just want a shooter with some messy, old-school blood and brutality -- minus the characters who talk too much or the scripted events that get in the way of the killing. In 2001, Croteam's acclaimed Serious Sam reminded people just how much fun an old-fashioned DOOM-style shooter can be. Now, developer People Can Fly is adopting a very similar approach with its upcoming first-person shooter called Painkiller, a gothic frag-a-thon with all the death and destruction you could want.
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Seriously...
May 23, 2003, 00:47
14.
Seriously... May 23, 2003, 00:47
May 23, 2003, 00:47
 
Serious Sam wasn't all about blowing lot's of stuff up.

It had the pacing and suspenseful moments of a good movie, something many games either don't bother with or simply fail at. They usually involve monsters spawning after obtaining a powerful item, or creepy ambience prior to a big battle. The occasional tongue-in-cheek humor was another rarity. There were even moments when I empathized with that flippant little computer in Sam's head.

The Second Encounter added several memorable setpieces. Such as that cylindrical room where the laws of physics need not apply and the large field of that last great battle which starts out bright and refreshing but darkens into thunder and lightning as monsters flood into it.

SS was DOOM liberated from id's techno-gothic restraints.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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Seriously...