UT2003 Software Renderer

The Unreal Technology Website (thanks Frans) now offers a zip file with the integration of RAD's Pixomatic software renderer into UT2003. They also suggest lowering screen resolution for software rendering should you have a slower CPU (which is probably most likely, since this is also targeted at users without adequate hardware 3D acceleration). This thread on the UT2003 is where to post questions or bug reports about this.
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Re: Remember When
May 20, 2003, 16:30
18.
Re: Remember When May 20, 2003, 16:30
May 20, 2003, 16:30
 
Software will never compete with the high end graphics cards. And that wasn’t our goal. We wrote the Pixomatic software renderer for three reasons:

1. Driver issues / bugs / whatever. Basically a fallback for high end 3D games such as Unreal.
2. As Daniel mentions, cheap new PCs with 2 gig plus processors and no real 3D card.
3. For lower end games which don't push graphics nearly as hard as Epic, Id, etc. Of which there are several. A majority of the top selling games, actually.

I'm guessing that none of the folks here care about anything other than possibly #1 and even then they're savvy enough to fix that.

As far as how it looks, we support full bilinear blending so we can run Dungeon Siege or UT2003 without any of the washed out effects. At GDC people couldn’t tell the difference between software and hardware. Other than the framerate, of course. And obviously turning on bilinear at full res means you'd better have a decently fast cpu. (See #2)

-Mike

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