UT2003 Software Renderer

The Unreal Technology Website (thanks Frans) now offers a zip file with the integration of RAD's Pixomatic software renderer into UT2003. They also suggest lowering screen resolution for software rendering should you have a slower CPU (which is probably most likely, since this is also targeted at users without adequate hardware 3D acceleration). This thread on the UT2003 is where to post questions or bug reports about this.
View : : :
14.
 
Re: 3D Accelerators Overfiltered?
May 20, 2003, 15:00
14.
Re: 3D Accelerators Overfiltered? May 20, 2003, 15:00
May 20, 2003, 15:00
 
Zar,

I'll take your word for what you said, since I'm not a graphics guru, but :

The problem has been that until HL2, DOOM 3 and games that will follow, all objects suffered from what I call the "kiln dried" syndrome. Since every single surface was matte with painted on light and shadows, everything DID have a boring sameness, blandness and flatness to it. The over-smooth everything was a drawback. Also, the same light calculations made everything dim and dark almost all the time.

Why is that indicative of a 3d card? Wouldn't software renderers that might have been made over the past xx years just suffered from the same problem? Only with fewer fps? Or are there some things that can actually be done using software rendering that you can't do with a 3d card? Ie, in this case, not having flat surfaces and such?

Just curious.

Creston


Avatar 15604
Date
Subject
Author
1.
May 20, 2003May 20 2003
4.
May 20, 2003May 20 2003
5.
May 20, 2003May 20 2003
11.
May 20, 2003May 20 2003
2.
May 20, 2003May 20 2003
3.
May 20, 2003May 20 2003
6.
May 20, 2003May 20 2003
7.
May 20, 2003May 20 2003
8.
May 20, 2003May 20 2003
9.
May 20, 2003May 20 2003
10.
May 20, 2003May 20 2003
16.
May 20, 2003May 20 2003
17.
May 20, 2003May 20 2003
      Re: Remember When
18.
May 20, 2003May 20 2003
      Re: Remember When
23.
May 20, 2003May 20 2003
      Re: Remember When
12.
May 20, 2003May 20 2003
13.
May 20, 2003May 20 2003
 14.
May 20, 2003May 20 2003
 Re: 3D Accelerators Overfiltered?
15.
May 20, 2003May 20 2003
20.
May 20, 2003May 20 2003
21.
May 20, 2003May 20 2003
31.
May 21, 2003May 21 2003
19.
May 20, 2003May 20 2003
22.
May 20, 2003May 20 2003
24.
May 20, 2003May 20 2003
27.
May 20, 2003May 20 2003
28.
May 20, 2003May 20 2003
29.
May 20, 2003May 20 2003
30.
May 21, 2003May 21 2003
32.
May 21, 2003May 21 2003
33.
May 21, 2003May 21 2003
34.
May 22, 2003May 22 2003
35.
May 22, 2003May 22 2003
25.
May 20, 2003May 20 2003
26.
May 20, 2003May 20 2003