Zar,
I'll take your word for what you said, since I'm not a graphics guru, but :
The problem has been that until HL2, DOOM 3 and games that will follow, all objects suffered from what I call the "kiln dried" syndrome. Since every single surface was matte with painted on light and shadows, everything DID have a boring sameness, blandness and flatness to it. The over-smooth everything was a drawback. Also, the same light calculations made everything dim and dark almost all the time.Why is that indicative of a 3d card? Wouldn't software renderers that might have been made over the past xx years just suffered from the same problem? Only with fewer fps? Or are there some things that can actually be done using software rendering that you can't do with a 3d card? Ie, in this case, not having flat surfaces and such?
Just curious.
Creston