UT2003 Software Renderer

The Unreal Technology Website (thanks Frans) now offers a zip file with the integration of RAD's Pixomatic software renderer into UT2003. They also suggest lowering screen resolution for software rendering should you have a slower CPU (which is probably most likely, since this is also targeted at users without adequate hardware 3D acceleration). This thread on the UT2003 is where to post questions or bug reports about this.
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Re: Remember When
May 20, 2003, 12:24
10.
Re: Remember When May 20, 2003, 12:24
May 20, 2003, 12:24
 
Software renderers don't look bad by necessity - hell, 3d Studio Max and Maya use software renderers! Of course, if this is meant to run fast it'll probably look crappy compared to hardware output, but it'd be kind of cool to see a really high-end, non-realtime (or 1 fps) renderer implemented into UT, just to see how good looking images you can squeeze out of the models, textures and maps just by throwing a lot of power at it.

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