(disclaimer: I am a huge id fan and have been looking forward to D3 since it was announced; recent events have been making me change my mind. the following is rant in the purest sense)
I had long believed that Carmack and company were a "gamer's company," that they made their games as gamers first and developers second. However, this doesn't seem to be the case with Doom 3.
He "favours the trend" in the industry right now towards shorter games? Since when has id ever ben a company about favouring the trend. Doom, Quake, and Quake III were all about NOT following the trend (first FPS with Z-depth, first FPS in a true polygonal world, first online-only FPS) and look how those games turned out for them. What about giving us a longer game rich in content?
On the save-game issue: since when has not allowing players to save whenever they want been a valid crutch for lack of gameplay? My roomate and I both have Splinter Cell -- he for the X-Box, myself on my PC. He has been stuck on the same level for the last 3 weeks now -- he'll get thru the hard part but he has almost no health left and ends up getting shot dead by some stray bullet or another. I breezed past it because I was able to save it as soon as I beat the hard part. So tell me: who do you think is still playing the game? He gave up trying -- he's sick of it now, and frustrated beyond description. I'm still playing. For Carmack and co. to take the road of limited save games is just silly. Let the players decide -- don't force us to play it over and over again because you couldn't make the game long enough.
Which kind-of segways into another point: turning off the lights. This is where Carmack proves himself to be a hypocrite. Why won't players be allowed to save anywhere they want? Because it ruins the tension and the drama of the game. But oh, the most important graphical feature, the one that is "essential in many of the game's dramatic scenes" can go. We won't let the player save anywhere, any time, for dramatic purposes; but we'll let him turn off the most dramatic graphical feature of the game. That suggest (to me, anyway) that the limited save-game feature is just a BS excuse to extend the game. If he's willing to sacrifice one majour feature, he may as well be willing to sacrifice a minor one (don't even try to suggest that the save-game feature is more important than the lighting engine).
This speaks to me as a struggle in Carmack's mind to deal with the mediocre quality his game is shaping up towards. Gamers have spoken up about recent trends (Unreal II, MGS2, Halo, etc) and stated that they don't LIKE the short-game-deep-content ("deep content" meaning lots of eye candy and special effects -- if it was GAMEPLAY content the game would be longer). And with the promise of 40 hours of gameplay in Half-Life 2, and most likely that much for DX2, we don't have to like it. We can just buy another game.
So what, right? Ok, here's the deal. I don't buy short games unless the price is really low. Carmack and co. had better not be planning to sell this game for $50. 15 hours gameplay is not worth $50. 40 hours gameplay is. 80 hours is (any Baldur's Gate/Icewind Dale game, Morrowind, other RPGs). But 15 hours? No. I bought Unreal II, beat it, and brought it back to the store to trade it in for another game (CC:Generals -- that took me about 15 hours to beat as well ;P).
Either way, Doom III will come out, and people will buy it. Lots of people, I bet. But with games like Half-Life 2, Thief 3, and Deus Ex 2 coming out shortly, Doom III may go down as the single biggest disappointment in gaming history. Everyone has high expectations for Doom III. I had faith that Carmack would live up to them. Maybe I was wrong.
Peace,
-A.