The skeletal system is something you apply to all 3D models so they will have limitations to their movement that way an object doesn't do something too unnatural (according to the way we experience kinetics).
Someone coined it as:"The Rag Doll System" per the human body being manipulated by the gravity weapon.
Either way a matress behaves like a matress, an animal behaves like an animal, and a chair behaves like a chair.
The deformation is based on other variables of that object so it will interact with a separate physic engine.
and Xombie? Not to seem like I am totally turning my back on the light of Doom III. "BUT!"after viewing all the Half-Life 2 movies and downloading the 500Mb interview with Gabe and Jay I am just overwelmed byt the leaps forward VALVE made innovative and technologically. No two people are going to have the same experience with the character AI. Their engine is shrek in a Bottle
DOOM IS DOOMED when this came out sorry guys. id has truely been defanged if all id has to offer is a little shadow and light. Forget that.. The Half Life 2 engine has an AI system that will overshadow the DOOM III engine in it's best days and the modeling system is just unreal.
I'll *MAYBE* buy DOOM III to complete the trilogy. But, it's going straight to the litter bin when HalfLife 2 hits the shelves.
HALF LIFE 2 is were it's at. John had better get back to making rocket engines... maybe he'll win $10 million
as for comparisons my analogy is Doom III is a short story rip-off "The Thing" and "It's alive" horror trip
and HalfLife 2 is like an Isaac Asimov or Ray Bradbury novel Sci-Fi.. fully realized
-The Dude-
Vic B.
"tis a sad day and glorious one"
This comment was edited on May 15, 19:15.
-The Dude-
Vic B.