DOOM III Trailer

A DOOM III trailer is apparently part of Microsoft's Xbox presentation at E3 this year, and the clip has been posted as subscriber-only content on IGN. It's not clear whether that's the original clip, but a ShakyCam(tm) version (the E3 special: shot off a monitor with a video camera) has been posted on Tiscali Games as a 2.5 MB Windows Media Player file. Though this does not serve as confirmation for the rumors that the Xbox will be the exclusive console system for the game (story), it certainly could be seen as lending support to that possibility. There are also a couple of DOOM III screenshots on The Adrenaline Vault.
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348 Replies. 18 pages. Viewing page 13.
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108.
 
Re: No subject
May 13, 2003, 18:38
Re: No subject May 13, 2003, 18:38
May 13, 2003, 18:38
 
and Xombie that's the point..

I spelled it out in clear letters and it went in one ear and out the other.

you cannot name one engine that is evolving to the level of what the DOOM III engine is accomplishing... and I will state this again.

A R-E-A-L T-I-M-E OBJECT RENDERING ENGINE

That is the walls, the floor, everything and the character you control has the behavior of the environment.. hence the light the shadow the flow of liquid the rise of smoke, the damage of weapons if so beit.

Before you were the camera and various elements reacted to your position. Now everything is independent. Whether you are there or not it doing something. that's how global this engine can be. You just don't get it because you don't think in 3D..

This is the equivelant of a camera focused on a world that is generating every variable in realtime in space and you can interact with every bit of (although I'm sure id will not set that stage).

Maybe because you are not a computer artist/ animator you don't get it... that separates us in the hierarchy of this.

You appear to be stuck in an isometric mode. like I said: "you don't get!"

niether does Dr. Evil for that matter


This comment was edited on May 13, 18:44.
-The Dude-

Vic B.
107.
 
Re: No subject
May 13, 2003, 18:31
Re: No subject May 13, 2003, 18:31
May 13, 2003, 18:31
 
Xombie: I smell Troll
Of all my posts in this thread about the game, not once have I insulted anyone or attempted to start a flame war with them. The only thing I've insulted is id and Doom 3.

Lighting IS a gameplay-affecting factor.
Play Splinter Cell.
Play Tenebrae.
That's not gameplay, that's mood. Lighting affecting gameplay is like in DX2/Theif 3, where the realtime shadows themselves are used by the AI code to tell if the AI can see the character.
The lighting in Doom 3 is not a gameplay affecting factor.

As for innovative things?
They've completely removed the "Hanna Barbera" effect from scenery; ie: in previous games, there's alway a giveaway as to which bit of scenery is going to move if you look close enough
That's not unique. It's been done in other games, and it's being done in Dues Ex 2, Half Life 2, and other games where there are physics weight on all objects.

But it's all a moot point; even if I could be bothered to think up another 10 reasons why I think the D3 engine is cutting edge, you'd dismiss them out of hand purely because you like to go against popular opinion.
No, I'd dismiss them because I've been able to dismiss them all as incorrect or not unique, with explaination.
I'd also like to point out that this is the first time I can remember complaining about a game on Blues News in the past year. In fact, I can count on one hand the amount of times that I've bitched about any game on Blue's News in my entire 2-year, 600 post history posting here.
In fact, before the PC Gamer preview last year, I was as excited about D3 as everyone else.
Seeing as you only have two posts, and just joined about a month and a half ago, I can see why you wouldn't know this.

Hey man, you may whinge but at least you're ORIGINAL, huh?
No, I'm not. Even in this thread there have been other people agreeing with me on this.
Xombie x0mbie x0mb|e Xombie
106.
 
stuff
May 13, 2003, 18:29
stuff May 13, 2003, 18:29
May 13, 2003, 18:29
 
Xombie <<
do you tout HL or HL2? cause it was full of scripted sequences. i'm just wondering about your HL stance in comparison, since there has been a lot of talk about it and people tend to love it or hate it (already :-/).

also, i do think the lighting is gameplay. thief and system shock 2 both rode the dark and shadowy aspect. doom3 is no different (albeit no longer using light maps).

i also work on a few opensource games on sourceforge, so money is an issue to me. esp after getting used to some stuff being opensource. 50 bucks is a lot. even if its not half a days work, its still 50 bucks. i donno if its worth all that much. i'd have to see it. maybe its worth 45? or 35? i donno. maybe 65 if i'm impresed. i thought freelancer was gonna bore me. but after downloading it and checking it out, i think i'm gonna buy it. cause its worth the 55 dollars eb or whoever wants for it - to me. even though at first i wasn't willing to spend a dollar on it. who knows. maybe doom3 wont be a tech demo...?

-scheherazade

105.
 
Re: No subject
May 13, 2003, 18:23
Re: No subject May 13, 2003, 18:23
May 13, 2003, 18:23
 
Doom 3 sure is pretty
gameplay will be nothing new or inovative, but the way it will be presented is new.

Doin' it Big
104.
 
Re: No subject
May 13, 2003, 18:22
Re: No subject May 13, 2003, 18:22
May 13, 2003, 18:22
 
Gee Dr. Evil.. you sure missed the mark.

My comments have nothing to do with focusing on Light and Shadow.

I am speaking from a more geometrical perspective. Maybe you have a limit as to what you can absorb before you assert????


This comment was edited on May 13, 18:40.
-The Dude-

Vic B.
103.
 
Re: No subject
May 13, 2003, 18:19
Re: No subject May 13, 2003, 18:19
May 13, 2003, 18:19
 
The Dude:
All that writing, and you failed to named anything innovative, new, or uniqute about Doom 3 beyond the engine that runs it.
Xombie x0mbie x0mb|e Xombie
102.
 
Re: No subject
May 13, 2003, 18:13
Re: No subject May 13, 2003, 18:13
May 13, 2003, 18:13
 
Hahaha, good post. Nice to have a sense of humor.

"and I garauntee *you* the Doom III engine will be the bench mark that all other developers will be trying to surpass in FPS."

I hope you are referring to graphics, cuz if you are talking about other devs striving for ID gameplay then we are all doomed(no pun intented) to visually great but rediculously shallow gameplay.

101.
 
Re: No subject
May 13, 2003, 18:10
Re: No subject May 13, 2003, 18:10
May 13, 2003, 18:10
 
Xombie, I see you making a lot of valid points (albeit speculative), but bottom line is, until you actually EXPERIENCE the Deus Ex 2 engine/HL2 engine/etc., you're basically comparing engine hype to engine hype. Have you experienced the "complex AI" in Deus Ex 2/HL2? Previews of RtCW and Unreal2 said the AI was going to be complex, yet it was anything but. What little details we do know about Doom3's engine (i.e. realistic physics) ended up integrated in these other engines too, but until you see proof of timelines for engine development, isn't it just a chicken/egg argument?

Your statement about "Deus Ex 2 is improving upon every single shortcoming of Deus Ex" is straight from the developer's mouth. Is that nothing more than a hype statement as well? I want Deus Ex 2 to knock my socks off, and Deus Ex 1 almost did if it wasn't for some strange clipping error that caused me to die when walking through a doorway (still waiting for support to answer that one BTW), but until I try it, all I can say is that it sounds good or looks good.

What's to say that this Doom3 video isn't rendered in some way to up the frame rate to look better for E3 presentation? It's a promo bit pure and simple to get people to drool. The promo video doesn't cost $50, so how can you complain already about paying for content?

Even so, arguing over an engine's possibilities is pointless. Half-Life's engine, Quake3's engine, Unreal's engine are still being tweaked and redefined to this day. The point is, does it effectively do what the developers wanted it to do and does it put a fun product in the hands of the gaming community? Given id's track record, I'd say they know more than a little about what gamers are looking for. Whether they succeed more than Valve, Ion Storm, etc. after all is said AND DONE, remains to be seen. If you're skeptical of id, OK- we get it- we won't look for you at the store when it goes on sale...just stop flooding Blue's bboard space repeating yourself about textures and unoriginality in a 30 second promo video.

100.
 
Re: Then Xombie...
May 13, 2003, 18:08
Re: Then Xombie... May 13, 2003, 18:08
May 13, 2003, 18:08
 
I like the evidence of HL2 being innovative by listing the usual stuff about advanced AI, new physics, character animation etc.
Whos seen these so far? It sounds like the standard list of claims on the back of a game box to me. Especially stuff about advanced AI - AI opponents are always really stupid and predictable. 'Advanced AI' seems to mean anything these days - like 'they can find their own arses with both hands'.
Also, I'm wary of the magazine previews of HL2 as they've obviously got exclusives from the publisher and so are hardly likely to concentrate on negatives factors.

The point I'm making (and MANY before me) is wait until you can play the demos and then make a judgement. That way, if the games are crap then we can all kick the devs in the teeth by not buying the game.

But - that new trailer is awesome.

99.
 
Re: No subject
May 13, 2003, 18:08
99.
Re: No subject May 13, 2003, 18:08
May 13, 2003, 18:08
 
Xombie: I smell Troll.
Lighting IS a gameplay-affecting factor.
Play Splinter Cell.
Play Tenebrae.
I don't need to explain why this lighting is a valid gameplay mechanic, if you play these games you'll know why.

As for innovative things?
They've completely removed the "Hanna Barbera" effect from scenery; ie: in previous games, there's alway a giveaway as to which bit of scenery is going to move if you look close enough. There is NONE of this in D3; you'd appreciate this if you'd seen the Pinky breaking through the wall in the Alpha.

But it's all a moot point; even if I could be bothered to think up another 10 reasons why I think the D3 engine is cutting edge, you'd dismiss them out of hand purely because you like to go against popular opinion.

Hey man, you may whinge but at least you're ORIGINAL, huh?

98.
 
Re: No subject
May 13, 2003, 18:01
98.
Re: No subject May 13, 2003, 18:01
May 13, 2003, 18:01
 
Xombie,

I think the reason why you and others are having a problem with expressing to you, what do you get when you play an Id game versus any other developer.. beit Valve, Epic, whom ever???????

id installs a subtilty of movement and transistions with their engines.

When you observe motion in a other game engines they tend to have a more cartoonish feel. id has always strived for fluidity. Example of cartoon like spuratic motion is the Half-Life engine it doesn't come close to the motion of an id animated model in terms of smoothness.


that's called *subtilty*

and I garauntee *you*, the Doom III engine will be the benchmark that other developers will be trying to surpass in FPS.

Other engine developers then started adding other nuiances to their engines like weapon animation (like recoil, adding rounds, ejecting rounds), taunts, the GHOUL System per Raven. Semi Environment interactive worlds like Red Faction and System Shock. But all these games game share a basic thread in common they lacked one asset and replaced it with another.

Thief was poor on model design. But, it took the premise of MGS and made it realizable feature in FPS

But once, the dust settles. It all lands back with Id in view for their economical way to present FPS to the public and allow others borrow.

granted Serious Sam did wonders for the polygon driven FPS world in a diluted kind of way.

Now, you keep asking: "What makes this new engine is so different" WELL ITS A FIRST TIME that an SGI engine has been the core platform that produces the game objects for display to render the objects in that game world... the potential is enormous. For the first time there could be a true non-linear world. No matter where you go it's ready to play out in real-time no pause or reloads. Mmmmmmmmmmmmmmm? Maybe not yet? "but soon!"


"THAT'S THE PART YOU DON'T GET!?"

and you behave so passe about it. That's okay, you are entitle to your perspective

The japanese have always done phenominal things with their game engines.. but, that has been with current trends. Carmack has once again step outside of the box and separated his talents with the others at id from amongst the pigeons (maybe I should say chickens).

With this engine you can create physics for solid and liquid objects that would always persist and never disolve away because the engine maintains the data in perminant storage. You punch a hole in the wall the and it's there forever. Floor boards flying up and staying persistant or you can move it yourself, pipes bursting.. sky is the limit. I hope I have conveyed this.

Whether or not Id does it?? I doubt it? they aren't known for their maximumization of their product. if that was the case they wouldn't be back pedaling on coop.

in any case from an artist perspective I see what's being accomplished.. too bad you don't...

... and I doubt very serious if Half-Life 2 even comes close to the Doom III engine because it's alreday done from years ago. remember Team Fortress 2 ( a Valve developed engine) valve has not a chance... and so far render-wise it sucks. It will have a good story but the graphics will be on par with Mafia and Max Payne for "Texture Mapping" the character models.

Xombie??? you just don't see it dude... but, I'm no priest. I'm just pointing out the facts.

Everybody realizes what ID has accomplished this time. regardless of their affiliation. To bad ID didn't hire my looser ass. I definetly can write a story. and create creatures unlike canabilizations from The Thing and Poser 3D stretched and reformed models. I'm sure Paul Steed is saying he could have done better.

After All. id does have the Candian guy???? I forget his name............ one sec....... I'll look it up for accuracey on www.idsoftware .com

"KENNETH SCOTT!"


Anyways. This is all I can say to you Xombie. it's up to your imagine to see the limit or the limitation.

take care.. Zai hui

This comment was edited on May 13, 18:18.
-The Dude-

Vic B.
97.
 
No subject
May 13, 2003, 17:59
97.
No subject May 13, 2003, 17:59
May 13, 2003, 17:59
 
to each his own, ill buy it simply because i have the other 2 dooms. and until the lighting grows old i will probably enjoy it.

Doin' it Big
96.
 
Re: Then Xombie...
May 13, 2003, 17:37
96.
Re: Then Xombie... May 13, 2003, 17:37
May 13, 2003, 17:37
 
So... you like salads, eh? Mind tossing Id's salad?

Is that a fourth-grade attempt at an insult? Really, if you're so militant, then don't buy it. That's one less tank of gas for Carmack's Ferrari.

95.
 
Re: Then Xombie...
May 13, 2003, 17:34
95.
Re: Then Xombie... May 13, 2003, 17:34
May 13, 2003, 17:34
 
Life, dude. It's a salad.

So... you like salads, eh? Mind tossing Id's salad?


94.
 
Then Xombie...
May 13, 2003, 17:27
94.
Then Xombie... May 13, 2003, 17:27
May 13, 2003, 17:27
 
...don't buy it dude. So it's not innovative. People are gonna buy it in droves, and many, against your wishes, might even enjoy it. I will enjoy Doom3 and Deus Ex 2 and HL2 with differing levels in differing categories, kinda like I enjoy both "Drunken Master 2" and "Amelie." Life, dude. It's a salad.

93.
 
Re: No subject
May 13, 2003, 17:27
93.
Re: No subject May 13, 2003, 17:27
May 13, 2003, 17:27
 
We have differing opinions on what good atmosphere is, I guess. Also, i didn't say id games have BAD gameplay, in fact, everyone of them have had GREAT gameplay. It's easier to have complex gameplay that is BAD than it is to have simple gameplay that is GOOD. Every now and then, like Deus Ex, someone hits a grand slam and we get the best of both worlds, gameplay that is both complex and good. But as far as shooters go, id's gameplay has always been smooth as butter. Good, meaty, solid, satisfying weapons, good to great level design, straightforward (ok, simple) controls, and, at least for me, great atmosphere and tension. Every id game i've bought, i've actually played to the end and finished. It's sad that more of the games I've bought don't instill in me a desire to see what comes next to the point that i'll finish the single play part. I'll pay $50 for anything id puts out, they've already proven themselves to me.

-LordSteev

Supporter of the "Unleash the Fredster!!" Fan Club
92.
 
Re: No subject
May 13, 2003, 17:23
92.
Re: No subject May 13, 2003, 17:23
May 13, 2003, 17:23
 
What games can you name that have truly been original in the last few years? Originality doesn't exist. Anything dubbed innovative is always a reinterpretation of the past to better fit a more modernized, evolving society. I, being a recent graduated graphic designer, know this because I have been there and done that but I still do it because I love it. Yes, people will and can dispute what I have said. Hell, I even dispute my own arguments. If it weren't brains or carmack and others the majority of the games you love dearly wouldn't be as mature as they are today... nor look as kick ass.

91.
 
uh...WTF
May 13, 2003, 17:21
91.
uh...WTF May 13, 2003, 17:21
May 13, 2003, 17:21
 
You guys are real funny.....IMO.....
What we have here is the next big grafix engine to be released....I really dont care what the game play is
Same with UNREAl 2 I didnt expect gameplay...But what I do expect are companies and the community,to take both of these great engines and maybe another smashit is in ALL OUR futures...I am really lookin forward to games year or 2 from now....with incarnations of strong games engines (unreal2,doom3,stalker,chrome)you all can bitch at each other all ya want about a game no one here has played.But me personally Am getting real excited for the PC gaming industry....Future so bright pc gamers got it made..
LONG LIVE THE PC

90.
 
Re: No subject
May 13, 2003, 17:18
90.
Re: No subject May 13, 2003, 17:18
May 13, 2003, 17:18
 
Look at the trailor again. What id does in games better than anyone else, imo, is atmosphere.
On the contrary, this trailer seems to have even less atmosphere than the first one. This one is reminiscent of AvP2.

Quake 2 is still one of my all time favorite single player games. Granted, it wasn't as good as Deus Ex or System Shock 2, and also granted, id doesn't make complicated or complex gameplay
Then they shouldn't make it cost $50. They could at least be honest about the little work they've actually done on the gameplay.

Atmosphere & Tension
There's an entire genre of games with this same thing for a fraction of the price.

The animation just looks outstanding (that thing crawling down the pipe looks too cool)
On the contrary, the animation looks scripted.

Money (id has it, and doesn't have to meet anyone elses deadlines, so they can finish and polish)
They have to meet their own deadlines. Carmack has said that he doesn't want to show the game at multiple E3's.

And if the Graphics can't do it for you, man you are jaded!!
I've said it once, I'll say it again. I'm not paying $50 for a tech demo. At least with Q3A there were mods.
Xombie x0mbie x0mb|e Xombie
89.
 
Re: No subject
May 13, 2003, 17:12
89.
Re: No subject May 13, 2003, 17:12
May 13, 2003, 17:12
 
hmmmm. Is the gameplay in Dues Ex 2 new???
Yes, for example, there's the:
-Complex AI
-Advances in stealth gameplay
-Physics that affect gameplay
-Advances in open-ended gameplay
-Lighting that affects gameplay

ISSSSS the gameplay in Half Life 2 NEW??
Again, yes. Examples:
-Very complex AI
-Physics that apply every part of the game environment
-Advances in dynamic character animation (e.g.-modelling details right down to dilation of the pupils of a character's eye)
-Realistic NPC interaction with environment (e.g.- aformentioned dialation depends on what characters are looking at, NPC's feet actually touch steps)

Is the gameplay in Thief 3
There's been very few details released about Theif 3 beyond the graphics engine, hence why I rarely mention it.

All these games are sequels with better graphics, AI, sound and some extra bells and whistles here and there.
Half Life 2 is going to be nothing like Half Life's scripted nature. Deus Ex 2 is improving upon virtually every single shortcoming of Deus Ex.

So, its not something NEW you want. It's just a certain STYLE that you prefer.
Innovative and complex gameplay is a "style" now? Is that a way to justify bargain-bin gameplay at a $50 price?
Xombie x0mbie x0mb|e Xombie
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