TRIBES: Vengeance Log

The TRIBES: Vengeance Chat Log on Tribal War recaps an IRC session with some of the folks at Sierra and Vivendi Universal involved in the production of the next installment in the TRIBES series of multiplayer shooters. The log has been organized into a Q&A format, covering a variety of topics ranging from gameplay through the modified version of the Unreal engine they are using, plans for an open beta, and more.
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13.
 
Choices.
May 13, 2003, 22:37
13.
Choices. May 13, 2003, 22:37
May 13, 2003, 22:37
 
I agree, except in this case. The "choice" of CS/SS maps ensured that many AWESOME CS maps in t2 were completely ignored.

I'm sorry, but I just can't ignore the incredibly niche attitude that implies! Getting rid of a good thing so something else can grow makes no sense whatsoever. Honestly, if you or others think CS maps need more rotation or exposure, get out there and lobby for it, but don't think closing off options will make it better! If these maps are so great, they'll be played. If they need more exposure, start posting like crazy on message boards so people play them. Oooooor, as many others have done, use the SS options and make great maps with those! Just because something's a dev-produced prefab or otherwise locked into place doesn't mean there aren't creative ways to use them. If anything it'll annoy people (like me ;P) that once had SS maps and then didn't. It's no solution.

m19
This comment was edited on May 13, 22:39.
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         Choices.
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          Re: Choices.
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           Well then... ;)
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