TRIBES: Vengeance Log

The TRIBES: Vengeance Chat Log on Tribal War recaps an IRC session with some of the folks at Sierra and Vivendi Universal involved in the production of the next installment in the TRIBES series of multiplayer shooters. The log has been organized into a Q&A format, covering a variety of topics ranging from gameplay through the modified version of the Unreal engine they are using, plans for an open beta, and more.
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Re: Morgan19
May 13, 2003, 22:28
11.
Re: Morgan19 May 13, 2003, 22:28
May 13, 2003, 22:28
 
I just think the level designing community in Tribes never reached its full potential due to the SS/CS distinction.

When you look at other games like Q3A and UT2k3, and the mapping communities in them... one can clearly see a large diference in the quality and effort put forth in the average map. I think the same would be true in Tribes if we didnt have CS versus SS.

And yes, obviously I am very biased towards CS mapping in tribes This again is all just my opinion, but I think the T:V modding and mapping community will be much better off without the CS/SS distinction.



"More options and choices is better, bottom line. That was my original & continuing point, and I hope that's cleared up now."

I agree, except in this case. The "choice" of CS/SS maps ensured that many AWESOME CS maps in t2 were completely ignored.

This comment was edited on May 13, 22:34.
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May 13, 2003May 13 2003
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    Re: Morgan19
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     Re: Morgan19
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      Re: Morgan19
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       Re: Morgan19
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        Re: Morgan19
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         Choices.
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          Re: Choices.
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           Well then... ;)
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