That's the first I've heard of the T:V-pertinent issue of Computer Games Magazine I'll be keeping my eyes out for that. In case anyone's interested and hasn't visited yet, there's also a dev Q&A thread about T:V here that's very good (not sure if the IRC chat has the same stuff or not):http://www.bittah.com/forum/viewtopic.php?t=3974
(EDIT-) Oooo... This has me worried though:
>> Mapping in T1 and T2 divides into "client-side" and "server-side" maps... will there be some better way to distribute map objects like buildings to the client?
>> KineticPoet - We currently support what Unreal supports, but we'll re-evaluate that as necessary. Unreal supports maps packaged up in pieces, which can be delivered accordingly, but it doesn't have the Tribes concept of server-side maps<<
hope that by "re-evaulate" they mean they're coding in support for server-side maps. For anyone who's a T1/2 player, you know the importance of the server-side map. Other FPSs (Q/U/HL) were almost always (if not always) client-side, from what I know, and one of the best things about the Tribes games was that you could hop on a server and be playing a brand-new map without downloading anything.
Here's to hoping they keep SS maps.
m19This comment was edited on May 13, 10:53.