TRIBES: Vengeance Log

The TRIBES: Vengeance Chat Log on Tribal War recaps an IRC session with some of the folks at Sierra and Vivendi Universal involved in the production of the next installment in the TRIBES series of multiplayer shooters. The log has been organized into a Q&A format, covering a variety of topics ranging from gameplay through the modified version of the Unreal engine they are using, plans for an open beta, and more.
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T:V, J2k3io
May 13, 2003, 10:43
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T:V, J2k3io May 13, 2003, 10:43
May 13, 2003, 10:43
 
Mmmm, excitement! That's the first I've heard of the T:V-pertinent issue of Computer Games Magazine I'll be keeping my eyes out for that. In case anyone's interested and hasn't visited yet, there's also a dev Q&A thread about T:V here that's very good (not sure if the IRC chat has the same stuff or not):

http://www.bittah.com/forum/viewtopic.php?t=3974

(EDIT-) Oooo... This has me worried though:

>> Mapping in T1 and T2 divides into "client-side" and "server-side" maps... will there be some better way to distribute map objects like buildings to the client?

>> KineticPoet - We currently support what Unreal supports, but we'll re-evaluate that as necessary. Unreal supports maps packaged up in pieces, which can be delivered accordingly, but it doesn't have the Tribes concept of server-side maps<<

I really hope that by "re-evaulate" they mean they're coding in support for server-side maps. For anyone who's a T1/2 player, you know the importance of the server-side map. Other FPSs (Q/U/HL) were almost always (if not always) client-side, from what I know, and one of the best things about the Tribes games was that you could hop on a server and be playing a brand-new map without downloading anything.

Here's to hoping they keep SS maps.

m19

This comment was edited on May 13, 10:53.
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May 13, 2003May 13 2003
T:V, J2k3io
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    Re: Morgan19
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     Re: Morgan19
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      Re: Morgan19
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       Re: Morgan19
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        Re: Morgan19
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         Choices.
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          Re: Choices.
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           Well then... ;)
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