In case you were wondering, the game is also being built, first and foremost, for the PC. Leading up to the official announcement from Valve that Half-Life 2 would be publicly displayed for the first time at the Electronic Entertainment Expo in May 2003, rumors spread far and wide about what the game would and wouldn't be. One of the more popular rumors was that, much like how Bungie Software moved development of its outstanding first-person shooter, Halo, from the PC to the Xbox, so would Valve switch to focusing on console development. Newell laughed this off--no, Half-Life 2 will be a PC game. At first. Newell did confirm that an Xbox version, at least, will follow suit, though there's no hard release date for it yet. At any rate, Newell emphasized that the success of the original Half-Life can be attributed in no small part to the game's huge, worldwide following of PC owners. Valve would have to be downright foolish to abandon its huge installed base when making Half-Life 2.
Again Xombie, you are basing your conclusion on rumorsNo, I'm basing on the fact that they haven't named a single innovative or creative thing they are doing with the game, except the lighting.
If you can prove me wrong, paste me some proof, but i'm sure you're again just talking out of a hatred for IdIt's in the PC gamer article from last year. Remember? The one with the big "DOOM 3" cover on it?
GG valve, the only reason i even bought Hl initially was due to promises of TF2Why would you buy a game only for a mod or expansion that wasn't even gold yet? That's hardly their fault.