I'll admit that the whole P2P issue annoys me for the very simple fact that I'm asked to plunk down the price of a full game which simply WILL NOT WORK unless I plunk down more money for it to work. (albeit after that free month's play is over).
The funny thing is, when the DIVX format came out, people spitted on it. Buying a movie for your DVD player, and then having to pay every time you want to see it? "FUCK THAT!!" everyone shouted.
But gamers accept it apparently without qualm?
Now, it's not the amount that you have to pay (even I can cough up 12.95 a month), it's the simple principle of it.
Ofcourse, to each his own. I would be more inclined to pay for it if that money actually went into providing more content for me to play with, but whenever content DOES get provided, you have to pay for it, since it's an expansion pack.
Otoh, about PS, what I don't quite understand is this : Throughout my years of playing online CTF games, Team Deathmatch games etc, I've seen that pretty much 99% of the gamers on the Internet are just fucking cockroaches. The only thing that matters is winning, and if you can achieve that by cheating, great, and otherwise, well, if your team is losing, simply jump to the other team, right? After all, the ONLY way to have fun is winning, right?
So what's to stop that in PS? If one of the three sides is starting to own more than 50% of the world, why wouldn't the majority of all the roaches simply jump to the winning side, ensuring that the other two sides will not be able to regain it?
If someone has an answer to that, I'd definitely like to know, but to me it seems a rather big flaw in PS's gameplay.
Creston