– The player will start with a lightsaber he creates choosing from different
hilts and blade colors. The player will be able to use the lightsaber for the
entire game, eventually earning the right to wield a saber staff, or one
lightsaber in each hand. A full range weapons and Force Powers is also available
to the player, as in Jedi Outcast.
Player Character – As the player, you get to create a custom Jedi character to
play through the game with, choosing from hundreds of potential combinations. As
a student at the Jedi Academy, you will train under Luke Skywalker and Kyle
Timeline – The game takes place one year after the events of Jedi Outcast;
fourteen years after A New Hope.
Game Engine – Jedi Academy uses a heavily modified version of id Software’s
Quake III: Team Arena engine. New features added since Jedi Outcast are:
Character customization system - allows players to create their own Jedi
in both SP and MP (estimating 2160 combinations currently)
Ghoul II enhancements including the Ghoul infinite Model modification
system - Allows for modular model enhancements, custom colorization, and
expanded animation support
New ICARUS II scripting system for Single player and Multiplayer. Now
allows for scripted events in multiplayer matches.
New map creation tools allowing for models to be used as in world objects
instead of just textures. Creates richer 3-D environments.
New non-linear mission progression system.
Raven’s ARIOCHE terrain system.
Rag doll skeletal system
Enhanced vehicle system. Allows for new ride-able vehicles in addition to
previous drive-able ones
Character and vehicle enhancements designed to enable expanded mod
support. Modders will be able to design their own Jedi, character outfits,
Development – Jedi Academy is being developed by Raven Software in
conjunction with LucasArts and Activision. LucasArts is publishing and
distributing the game in North America. Activision is distributing the game in
all non-North American territories.