With the recent announcement of the 1.4 patch and our aggressive stance against cheating, some misconceptions about the patch were made. We’d like to take this time to clear a few things up, and make a special announcement.
First and foremost, server side mods will not be killed with the 1.4 patch. This means that mods like Desert Combat will continue to function as they have in the past. Secondly, we’ve listened to all of the concerned players who don’t want to lose their favorite client side mods, like the merciless mod. To help make Battlefield 1942 a great experience for everyone, DICE and EA have come up with a solution that should work for all players. In the 1.4 patch, there will be a server side option regarding content checks. When this option is turned on by the server admin, players who are using client side mods will not be able to connect to the server. When this option is turned off, players can join the server with any of the client side mods that they have. We feel that this option provides support for both players that enjoy their client side mods (merciless mod), and those that want to ensure everyone in the game is playing with the same skins/crosshairs etc.
Yea, my clan made me ritually sacrifice a goat and mingle it's blood with my own. Each member then got to try my sister free for an evening. hahaahaa, those guys...
imagine if a good user-end sdk were released
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad
Still think they should have taken this one step further and allow the server mods to say what client side mods they want (with file checking)... they could check which mods that they have they want others to be able to use on their server...
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad