EVE Online Gold

Simon & Schuster Interactive sends news that EVE Online: The Second Genesis, their MMO space game, has gone gold. They say the NDA on information about the game has been officially dropped as of today, and the official launch is slated for May 6 (sorry for messing up the date at first). They also send along a batch of five new screenshots, and word that the game's producer, Mike "Campion" Wallis will be in the EVE Online IRC Channel today at 5:00 PM EDT to discuss the announcement. The chat will be conducted on the server stratics.frws.com in the channel #eve-online.
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Re: I honestly wish
Apr 24, 2003, 07:09
67.
Re: I honestly wish Apr 24, 2003, 07:09
Apr 24, 2003, 07:09
 
Well said Creston. That same thought process should also apply to non-MMORGP's. I also wish people would stop jumping on the hype wagon and not get brainwashed by pretty screenshots and promises of the 'perfect' game. It seems the common 'hook' is to create a FAQ that draws in a crowd, makes those followers into brainwashed zombies that defend the product till death with no valid or thoughout points, just one single arguement mantra.. "it'll be ready, the devs are gods". This doesn't just apply to EVE, most MMORGP's that have come out recently had the simuliar fanbase saying the same thing. Look at SWG, it's FAQ had everything including the kitchen sink.. they got close to late beta/release... what happened?? Oh, yeah, sorry fanbase, well, ah, we have to scale back on, umm, most of the proposed features. DAoC, same thing, oh, well have player housing at release... umm, yeah.

The main problem with EVE releasing right now is they ARE still in beta quality software levels and will be for a long while. Paying customers WILL be playing a beta quality game. I'm not sure why it's such a difficult concept to grasp. What 'game' developers need to start doing (like they used to a long time ago) is stating a baseline feature set (like most non-game related software Dev's do) that gets tested till it's 100%. Then when thats done you release it. In the case of a MMORGP, you do the same thing, tell the testers in a functional document what the game at release will do and have them test it, release the game and then start adding additonal features over time that get first implemented on a 'test' server by people who don't mind 'paying for beta' and then once they have those new features tested then implement them on the 'live' servers. But, I guess thats just to hard...

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