Rise of Nations Gold

Microsoft Game Studios sends word that Rise of Nations, the debut RTS game from Brian Reynolds and Big Huge Games, has gone gold, and is slated to ship to North American stores May 20. In celebration of the news MSN Gaming Zone's Chat with Brian Reynolds will discuss the now-gold game at 8:00 PM EDT. Here's the description of RoN that accompanies the announcement:
Rise of Nations combines the epic scope of traditional turn-based strategy (TBS) games with the fast-paced action of RTS games. The game allows players to create new cities, improve their city infrastructure and expand national borders. Players have the option to win through military might using everything from slingshots to cannons to stealth bombers, corner the market on key commodities, and wheel and deal with a wide variety of Nations. Unlike other historical RTS games, Rise of Nations allows gamers to quickly play through eight historical epochs of time from the Ancient Age to the Information age, covering 6,000 years of history. Gamers can play a quick battle on any map as one of 18 nations, or play Conquer the World, the unique blending of TBS and RTS gameplay. This latest title from Big Huge Games Inc. founder Brian Reynolds (designer of Civilization 2 and Alpha Centauri) will be available for an estimated retail price of $49.95 U.S. For more information about Rise of Nations, visit the official site at http://www.riseofnations.com.
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16.
 
Re: Is it just me...
Apr 23, 2003, 01:36
16.
Re: Is it just me... Apr 23, 2003, 01:36
Apr 23, 2003, 01:36
 
well, this isn't just like Empire Earth if you ask me. It's Empire Earth done by one of the few teams that can pull it off. Given BHG's background with Sid Meier in the Civ games (and Gettysburg!), and the teams own experience with Colonization, Civ 2, and Alpha Centauri, I bet they've actually been able to bring some of the turn-based concepts into the real-time strategy game without losing the fun.

As for the game being too military based, most RTS games are when it gets down to it. I imagine that RoN will be the same way. I'd love to see an RTS that allowed for a number of peaceful victories, but I'm patient.

I was really excited about Empire Earth, but while Rick Goodman makes some amazing RTS games, he hasn't the experience with turn-based games, Rise of Nations comes from a team with some experience in both, but mostly drawn from turn-based classics.

I'm willing to bet that Empire Earth fills the hole that Empire Earth left.

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