lol oh well...
The moron saying all the new half-life stuff is just like the old stuff, I dont even want you to buy the game... If its just like the old then why are you going to buy it? why are any of us going to buy it? arn't we all getting kinda tired of... "The old stuff"?
Since the embargo ended on details, i'll leave you with some quotes off of the PC Gamer Magazine:
"Adds Laidlaw (novelist): "The goal of all our scripting techniques is to keep the player immeresed in the story, completely caught up in the events as they unfold."
in other words, the scripted parts of the game will be "interactive"... depending on what you do is what the sequence will become.
"Many times in
Half-Life, it was fairly obvious that you were witnessing a 'scripted sequence,'" discribes laidlaw "A good exampe is the falling-elevator sequence at the begning of the game, which happens the same way every time. In Half-Life 2, we've used our tried-and-true devices as springboards for jumping into new kinds of scripting, where the borders between 'scripted' and 'unscripted' arn't so obvious."
"...While playing a game, everyone's come across an impenetrable wooden door. It might as well be steel. Or concrete. It won't break or burn, no matter how many incendiarty grenades you lob at it. But wood in the new "Source Enginge"
will."
"...The team demonstrated how wooden planks can be shot into peices by a shotgun fire, splintering into smaller strips with each blast. Offensibley, you can blow away the wooden supports holding up a pile of pipes, causing them to drop on an enemy below..."
"...In one demonstration, valve senior software development engineer Jay Stelly showd us (PC Gamer) how to outwit an (auto-turret) that had his avatar pinned down in a hallway. First, he grabbed a metal grate lying on the ground next to him, protecting himself by using it to deflect the hail of incoming bullets. Then he inched closer to the turret, covering himself with the crate. Once close enough, he flung the grate at the turret, knocking it over. The turret, now firing wildly into the ground, was neautralized..."
"When Alyx talks, it's with flawless lip-synching. The speech system has been built to integrate the vocal sounds of, say, a .wav file into realistic lip movements. For mod-makers, that means no-hassle lip-synching. Just record it, and your virtual actor mouths the words without any extra programming.."
"...Each NPC now has a musculature that you can see flex beneath their clothing. If Alyx lifts her arm, for instance, her breasts raise and flatten because all of the muscle effects are in the right place (Watch closely... we know you will.)"
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New alien - The Strider
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The strider is a gigantic alien. not sure of its origins yet, but it stands taller then your surrounding buildings. As its AI is BREATH taking, its movement also depends on its Inverse Kenetics (The force by which masses move and balance themselves). It's also said that this alien shoots lasers at its helpless victims below.
Heres something PC Gamer said about its AI:
"Kept upright by a positioning technique using true Inverse Kinetics, the Strider is able to run or stand on uneven surfaces. It lumbered forward, until suddenly its path was blockecd by a walkway bridge. The creature's AI, considering the world around it, attempted to smash the bridge but ultimately failed. Finally, it kneeled all its legs to a limbo underneath the obstacle. Problem Solved!"
So the AI will use its surroundings and what situiation its in at the moment. How cool
"I'm facing a long hallway. THere's a beast in the shadows... I can't quite make it out.... and it's coming toward me. In fear, I rush into the nearest unlocked room and curl up in the corner, staring at the metal door, hoping it's enough to keep me safe. A roar. It knows. BAM! Its fist slams the metal entry, buckling it slightly. CRUNCH! the fist explodes through the tiny window. A tentacled eye slithers through the hole, fixing its cold mechanical stare on me. WALLOP! The metal door caves under the force...
That was the last demo, and it's the scripted sequence to end all scripted sequences. Or...
Was it scripted?"
""we're going on this ride with the player," says Gabe Newell assuringly. "And we intend to scare the crap out of you.""
theres alot of other stuff.. I may type later on.
Sounds nice guys...
Doom III and Half-Life 2 are going to come AWFULLY close...
Like said before, I hope its not a "Unreal 2".....
This comment was edited on Apr 28, 22:14.