It's too bad the 1st person/3rd person toggle is only as long as you hold the key. The 3rd person makes it really difficult to play because half the time my camera view is not pointing the same way Indie is and I'm flicking whips at a wall or machetteing in the air. Then I jump in the water and can't maneuver at all- well, everytime I try to maneuver it just sends me back under. The mouse view should coincide with the direction the character is facing, and mouse turning should be consistent speed. Also, while trying to pick someone off from a distance with the revolver, try to micro-aim with the mouse while in 1st person "mode". It's like the mouse sensitivity has a lower threshold for speed- if you move the mouse slowly it doesn't move at all, so you have to move it fast and overcompensate. I've seen too many games that do this and it's annoying.
Then what's up with the menu screens. I can't use my mouse? Then I can't save a game in progress. Using mouse scroll to cycle through inventory doesn't work half the time.
It looks like a great game, but things like this really detract from the enjoyment and playability.
As for stuff I like:
The MUSIC! This is one of the only games I actually enjoy having the music playing in the game. Really done well, as with other sound fx in the game.
The whip is pretty simple to use and hand-to-hand combat seems to be done pretty well- that is, when I can manage to be facing the direction of the enemy.
Level design seems to be done pertty well, although I haven't made it past the water yet. Despite early screenshots of this game looking too cartoonish IMO, I think the graphics are done fairly well. Not the best, but not all that bad either.
This comment was edited on Apr 13, 12:01.
Jim