Duke3D Source Code

As noted on the 3D Realms Website, the source code for Duke Nukem 3D is now available, as 3D Realms has chosen April Fool's Day to (no joke) release the source to the not-actually-3D build-engine game under terms of the GNU GPL. The accompanying notes place restrictions on how the source can be utilized, and word is that 3D Realms is not interested in proposals on how to commercially exploit this release. The mere 3.8 MB download an be found on 3D Gamers and FileShack (registration required). No support is being offered for this release.
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108 Replies. 6 pages. Viewing page 1.
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108.
 
Re: Postal 2 Perfect 10\10
Apr 8, 2003, 13:27
Re: Postal 2 Perfect 10\10 Apr 8, 2003, 13:27
Apr 8, 2003, 13:27
 
HAHA! You're still criticizing the game as if you've actually played it?

Retarded.

107.
 
Re: Postal 2 Perfect 10\10
Apr 8, 2003, 05:19
Re: Postal 2 Perfect 10\10 Apr 8, 2003, 05:19
Apr 8, 2003, 05:19
 
HAHA! He mortgaged his house for that piece of crap?

Unlucky.

106.
 
Re: Postal 2 Perfect 10\10
Apr 8, 2003, 00:29
Re: Postal 2 Perfect 10\10 Apr 8, 2003, 00:29
Apr 8, 2003, 00:29
 
Riiight... Like RWS, who has no budget (Vince Desi had to mortgage his house to fund Postal 2), is going to pay some 'tard like RainWolf to post some ass-sucking, fake review of the game... You're a smart one!

In reality, RainWolf is just what you call a "fanboy", and an obnoxious one at that.

This comment was edited on Apr 8, 00:30.
105.
 
Re: Postal 2 Perfect 10\10
Apr 7, 2003, 18:30
Re: Postal 2 Perfect 10\10 Apr 7, 2003, 18:30
Apr 7, 2003, 18:30
 
I think it is probably viral marketing
The developers probably pay people, like rainwolf, to set up sites like that, and post stuff on other public places.
So it will seem like there are alot of people who think the game is perfect.


104.
 
Re: Postal 2 Perfect 10\10
Apr 7, 2003, 18:28
Re: Postal 2 Perfect 10\10 Apr 7, 2003, 18:28
Apr 7, 2003, 18:28
 
cant confirm, but look the facts:
-review first "found" and posted about by Postal 2 Developer

-full of very simple mistakes
-review is very positive
-has a link to BUY the game
-no other reviews on the site
-the review site's email address is a hotmail address


103.
 
Re: Postal 2 Perfect 10\10
Apr 7, 2003, 17:14
nin
 
Re: Postal 2 Perfect 10\10 Apr 7, 2003, 17:14
Apr 7, 2003, 17:14
 nin
 
That "review" was created by the Postal 2 developers.

How can we confirm this? You got a link? If it's true, that'd be funny as hell...

102.
 
Re: Postal 2 Perfect 10\10
Apr 7, 2003, 17:04
Re: Postal 2 Perfect 10\10 Apr 7, 2003, 17:04
Apr 7, 2003, 17:04
 
That "review" was created by the Postal 2 developers.

The site the "review" is on even has a link to purchase postal 2.


101.
 
Duke3D in WinXP
Apr 5, 2003, 00:46
Duke3D in WinXP Apr 5, 2003, 00:46
Apr 5, 2003, 00:46
 
For an on topic comment for a change, Cless claims in this post over at Shacknews to have ported the Linux port of Duke3D over to Windows, and it works in WinXP to a limited extent. Worth a read, if nothing else.

http://www.shacknews.com/ja.zz?id=7144651

100.
 
Re: Postal 2 Perfect 10\10
Apr 4, 2003, 22:58
Re: Postal 2 Perfect 10\10 Apr 4, 2003, 22:58
Apr 4, 2003, 22:58
 
What has that P2 review got to do with the Duke Nukem 3D sourcecode release, and why are you posting it here when there is already a P2 thread on the front page? Additionally, your "review" is shite, and if it were reflective of P2 it doesn't say anything other than it's got graphics, sound, physics, and a potentially tiresome and overplayed content. My recommendation to people is wait until the demo is available, play that for free, and save your money for something worth owning - like Deus Ex 2 or Judge Dredd.

"Save the attitude for someone who cares." - Judge Dredd.
"Save the attitude for someone who cares." - Judge Dredd.
99.
 
Postal 2 Perfect 10\10
Apr 4, 2003, 22:37
99.
Postal 2 Perfect 10\10 Apr 4, 2003, 22:37
Apr 4, 2003, 22:37
 
Overview:
Well the time of reckoning is here, and from the moment we saw the infamous word 'Monday' splashed on our screen and waited eagerly as the loading bar reached its limit, till the time we managed to play through and drag ourselves away from our stations we were addicts. Postal 2 is a revolution in the gaming world. Never before have I personally reviewed a game then finding that I sit down time and time again infront of my monitor and replay for hours upon hours on end. For the compay Running With Scissors to go from the origional 2D postal to this is unbelieveable! thats to say the least. Game developers better hold onto their hats because games will never be the same again.

Gameplay:
The gameplay couldnt be more straight forward and yet at the same time be complex. Theres a shed-load more to this game then mindless killing sprees and violent shootout robberys. You get the feeling that you shouldnt really cause a scene but queue nicely for your milk. The errands such as 'Buy Milk', 'Cash your Paycheck' and even 'Piss on Dads grave' gradually open up into bigger missions, you find yourself facing consequenses for your actions (in various ways from hilarious to pulse pounding action) This was definatly the point were I was surprised to see that alot of thought had gone into story and scripted action. As you go from mission to mission new NPCs (Computer A.I Characters) open up and you start to see the diversity that has gone into the towns extensive population, I recall seeing just about every ethnic and sexual gender, not to mention lots of generic folk. Its not hard to spot that an extensive amount of thought has gone into humour for this game, I was laughing just about all the way from start to finish, its reminisent of the old Duke 3d humour to the downright funny dick-and-fart type humour as we like to call it so you'll be laughing all the way to the (Paridise City) bank.

Graphics:
The unreal based engine used in Postal 2 in second to none and its utilised beutifully to put in in perspective its like taking a Porshe 911 to your local store just up the street, meaning for such a simple job it isnt nessesary but a lovely bonus all the same. The enviroment is like eye candy and the general outdoor atmosphere and ambience has been well put together. The characters in the game are many and all of which are rendered and textured fantastically from avarege Joe to the well equipped S.W.A.T team and U.S army models.The indoor enviroment is very nice with lots of props like chairs, windows, tables and anything else you can think of to kick around using the very nice karma physics. Apart from the one or two bland textures I cant say a bad word about the general outdoor and indoor textures, they all add to the eerie ambient atmosphere that is 'Paradise'. The decals and blood and liquid effects have to be seen to be belived.. I talked about the humour before and Ill do it again. Many, many of the games humour is littered about the enviroment in the forms of signs, papers, large billboards and general hilarious landscape features. The weapons look lovely and the detail of all the weapons in your arsenal have been maticulously rendered and skinned, and trust me theres a boat-load of weaponage from the sleek desert eagle to the ridiculously disgusting diseased cows head. despite a couple of flat texutures I cant fault the graphics aspect of Postal 2 at all, coming from playing it on our more than capable gaming machines, in a word; sexy.

Sound:
The sound in P2 has been recorded flawlessly from the loud 'pang' as you clock someone over the head with your shovel to the general humourous quotes from the one and only 'Postal Dude' I couldnt stop laughing when I accidentally asked a policeman to sign my petition with the immortal sentance 'Sign my petition or I'll follow you home and kill your dog' which promptly got me arrested, a catchphrase that still echo's round the office. the ambient sounds are nice and the general chitter chatter from the population of Paradise Arizone is crisp and funny as hell..

Concepts/Origionals:
The new Karma physics used in P2 is absolutly amazing and I dont say that lightly. It really gives you the feel of real gravity for just about everything you can see from bodys to general props and objects. You find your self just kicking things around in sheer amazement as object roll, bounce, spin and react to terrain like you have never seen before, and the ragdoll effects on the human characters are slick and very polished, not a single movement out of place or wierd, it almost makes you feel guilty as you boot your prey down stairs, hills or sheer drops. I must say that there were things in P2 that I never found untill I replayed, the town is that big! there was even a weapon I never knew existed, now thats a big map for you! even places you dont need to visit or journey through on your travells have secrets and funnys a go-go and sometimes new weapons. and Ill wait for you to play it so you can see the liquid physics for your self as puke blood and piss puddles, spills, rolls down hills (nice), drips and spurts.

Good:
Size, replay value, graphics, humour, karma physics, liquid physics
Bad:
some long loads (but you cant really fault this because the town is HUGE)

Overall:
a score thats rarely given and never awarded lightly

10/10


98.
 
Burnination
Apr 3, 2003, 18:24
98.
Burnination Apr 3, 2003, 18:24
Apr 3, 2003, 18:24
 
C'mon people, you're making Smokah cry.
"Only J00 can prevent Forum Fires"
-Smokah teh 3@|2
97.
 
Re: TV
Apr 3, 2003, 16:55
Bob
97.
Re: TV Apr 3, 2003, 16:55
Apr 3, 2003, 16:55
Bob
 
I just wanted to say that that article on computer games causing brain damage was one of the stupidest things I've read in a while. I suppose that doing homework causes brain damage also, since it doesn't develop the area of a person's brain controlling reflexes and movements?

96.
 
Re: Um, not quite Von Helmet.
Apr 3, 2003, 14:17
96.
Re: Um, not quite Von Helmet. Apr 3, 2003, 14:17
Apr 3, 2003, 14:17
 
That so? I must have got the wrong end of the stick.

I guess I was close :S

95.
 
Re: Um, not quite Von Helmet.
Apr 3, 2003, 12:54
95.
Re: Um, not quite Von Helmet. Apr 3, 2003, 12:54
Apr 3, 2003, 12:54
 
Um, actually, Ion Storm was responsible for developing both Daikatana and Deus Ex. Ion Storm had three different project groups (as Nonicknameforme already stated, one under Romero, one under Spector, and I believe Tom Hall did Anachronox) for three different games. But they were most certainly the developer, not the publisher. It's not even like they outsourced the development of the game to a different development shop, the way id oursourced RTCW to Nerve and Greymatter; the development was done inhouse. Eidos was the publisher for all the Ion Storm games, if I recall correctly.

Anyway, pretty much the only thing in common between the three project groups was the name 'Ion Storm'; they didn't share any staff or anything as far as I know, so they may as well have been different companies. Blizzard does this same thing; the Diablo series was done by Blizzard North, while the other games were done by plain ol' Blizzard. Same development shop, different autonomous project groups. Blizzard just happened to give their different project groups a distinguishing name, while Ion Storm didn't.


This comment was edited on Apr 3, 13:00.
94.
 
Re: Um, not quite Von Helmet.
Apr 3, 2003, 07:02
94.
Re: Um, not quite Von Helmet. Apr 3, 2003, 07:02
Apr 3, 2003, 07:02
 
Yeah, I know that. Ion Storm was kinda the publisher rather than the maker.

It's just the way he said it made it sound like he hated Ion Storm for Daikatana, yet loved Deus Ex. Given Ion Storm wasn't really responsible for making either (as you pointed out) it seemed a bit of a silly argument.

93.
 
Re: Good lord.
Apr 3, 2003, 03:34
93.
Re: Good lord. Apr 3, 2003, 03:34
Apr 3, 2003, 03:34
 
mongoose,

...ahhhhh CultureShock.

Most of my comments here were on topic, the Dredd comments weren't out of place in a side discussion on the relevance of an old game to today, I had the full blessing of Scott Miller to talk about Dredd as much as I liked on the 3DR forum, Joe Siegler is implementing many of the forum policies I privately suggested to him over a year ago, his banning me was a flagrant breach of his own boss's orders and established company policy, my WTC comments are reflected in the majority of global popular and diplomatic opinion, and every time I took a "holiday" from the forum overall contributions dropped by one third. Yeah, I'm a really unpopular bad-guy.

Playful Puppy,

I think I've counted approximately 3-4 posts actually pertaining to the original subject.

It's no surprise that half of those were mine.

I'm just hoping plans don?t fall apart like the ROTT source conversions did, that was a damned shame.

I came. I saw. I laughed.

The problem with ROTT is that everyone wanted to be the lead guy without making any effort. Like all the fanboy Max Payne projects they evaporated as soon as any level of managerial or grunt credibility was required. They aimed too high and fell flat on their faces. Rain-men in Drazula speak. Looking at the 3DR DN3D Source Code forum it looks like that project is heading the same way.

In the absense of a cohesive team, what needs to happen is that one person works on the code to bring it up to a significant and noticeable standard before launching their project on the world. Sound and networking would be good places to start. Basic human psychology dictates that this is the optimal path. It establishes project leadership and proves the project is credible.

  • Code documentation.
  • Isolate junk, OS and compiler specific sections.
  • Iterate through porting layers and domains to compiler and OS targets - input, sound, graphics, networking, etcetera.
  • Release!

Don't try fancy-pants stuff before the fundamentals are done.

This comment was edited on Apr 3, 03:36.
"Save the attitude for someone who cares." - Judge Dredd.
92.
 
Um, not quite Von Helmet.
Apr 3, 2003, 00:50
92.
Um, not quite Von Helmet. Apr 3, 2003, 00:50
Apr 3, 2003, 00:50
 
There were 3 teams at ION Storm, in 3 different locations. One made Dai-Katana and was headed by John Romero. One made Deus Ex and was headed by Warren Spector. The third was responsable for Anachronox and I don't know who headed that project.

So, yea guess you need to do some research or something?

"I'm too much of a narcisist to really hate stupid people."
91.
 
Good lord.
Apr 3, 2003, 00:17
91.
Good lord. Apr 3, 2003, 00:17
Apr 3, 2003, 00:17
 
I think I've counted approximatly 3-4 posts actually pertaining to the original subject.

And you wonder why Blue sometimes nukes posts.

Anyways, back on topic, I'm really looking forwards to what could/hopefully will be achieved with this source, I haven't played a DukeMatch in years and I'm really looking forwards to getting back into it.

I'm just hoping plans dont fall apart like the ROTT source conversions did, that was a damned shame.

90.
 
No subject
Apr 2, 2003, 23:03
90.
No subject Apr 2, 2003, 23:03
Apr 2, 2003, 23:03
 
Anyone have any links to any sites that have stuff already worked on?

This comment was edited on Apr 45, 68:92.
89.
 
No subject
Apr 2, 2003, 20:08
89.
No subject Apr 2, 2003, 20:08
Apr 2, 2003, 20:08
 


108 Replies. 6 pages. Viewing page 1.
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