Ships Ahoy: Devastation

ARUSH Entertainment and Groove Games send along this press release announcing that Devastation, Digitalo's Unreal-engine first-person shooter, is now shipping in North America. Here's a bit from the announcement on gameplay: "The singleplayer game plays through an intense storyline where linear story-driven missions dominate the first half, gearing players up for incredible dynamic gameplay as the final missions become more open-ended combat with a true team-centric focus. Online multiplayer game types include Deathmatch, Team Deathmatch, Capture the Flag and a brand new team-based gamestyle called “Territories.” The game also ships with a full-featured editor so fans can build and play in their own maps with the most user-friendly interface ever developed. Devastation also incorporates MathEngine's Karma™ physics system, allowing for incredible ragdoll deaths and giving players the ability to interact with their environment. Players can pick up objects and move them around to block pathways, or throw items to cause distraction, or even make improvised weapons with lethal force."
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Re: BellyFlop & Cainin
Mar 25, 2003, 11:53
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Re: BellyFlop & Cainin Mar 25, 2003, 11:53
Mar 25, 2003, 11:53
 
Max: Fair enough. I'm pretty pessimistic myself, and if you want my $40, you gotta impress me. The nice thing is that quite a few stores specializing in games allow you to return a game if you don't like it.

My impression of the game has been very positive. The level of detail in the game is truly astounding. After playing it for a bit, and then going on to other games, I really noticed how 'static' and 'bare' all the levels and areas I was in felt. Devastation has created a truly immersive, believable world, imo. I found it much easier to 'be there' than Unreal 2, for example. (which I returned to the store) Shooting off Eminem's arm and other body parts on several occasions were also very rewarding. (no offense to the real Eminem)

I do agree that the player models are a bit weak, and the sound needs work. I wonder if the developers cut those items back to allow them to put more in the levels themselves and to allow for the physics system. I think it's a fair trade off, and Arush has already shown their willingness to listen to the community.

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