...of rising development costs, etc etc, I'm suprised that Digitalo's QA team let this title sneak off to manufacture without first processing comments, suggestions and bug reports from the demo beforehand. In the three days I've been playing the demo, I've encountered numerous bugs and graphics glitches... No, no show stopper sized bugs, but just the same... For a game thats supposed to be as polished as its made out to be on fan sites - etc, I'm afraid many a consumer will be dissapointed with their purchase, and may not even give the game the chance it deserves.
With the above said, I am STILL enjoying the hell out of the demo! You can tell just by the single CTF level they included that a fair amount of thought went into level design. There are many good "camp sites" on the map, but none that you would want to stay at too long due to clever placement of exploding barrels and ratdrone wielding remote fraggers. Being a ex-TF (team fortress) addict, the first CTF map they've shown instantly found a place in my heart. I can never have enough 2fort'ish maps =]
Closing notes: If arush\digitalo\etc want to see this title succeed, they'll do a few things QUICKLY.
1) Get some SFX with balls for the wimpy popgun sounding handguns & shotties. Screw reality. If yer gonna make a action hero game, give us action hero sound fx.
2) Clean up the netcode. I've played a fair amount of ut2k3 and other unreal warfare based games.. And none of their netcode was remotely as shoddy.
3) Get 2 or 3 dedicated servers online, pronto! If the only examples of Devastation MP gaming people are seeing are laggy ass cable listen servers, they will think that this reflects on the entire game. Show them that they are WRONG by hosting a server or two done right. However, if even the DEVELOPER can't show the public a good, mostly lag free server in action, it probably can't be done at all... In which case I'll pass on buying their title.
PS: I'm a n00b when it comes to running UT based servers. Could someone kindly post a working UCC commandline to run a 8 player CTF Devastation server. Also, what ports do I need to forward\open? Any info would be greatly appreciated.
This comment was edited on Mar 25, 19:25.