Rajajuruman, I would recommend not speaking of things that you know nothing about..
FACT: Half-Life was ALWAYS planned to be a retail game, which is Valve LISCENSED the source code from id.. You don't spend several thousand dollars for the Quake engine to make a freebie mod.
FACT: Half-Life was first built on the ORIGINAL Quake engine.. Valve later took bits and pieces of the Quakeworld and Quake II source, but it was the first Quake engine that they started and did most of the work with. This is all ultimatly meaningless through, since Half-Life's engine was composed of about 70% of Valve's own code by the time it was released (And the number has jumped up even higher with some of the recent patches)
Half-life was only hyped as much as every other game in it's time, up until shortly before its released when game reviewers were able to play a near-finalized version. It was only then that the "best game ever" accolades started appearing.
Of course, in order for HL2 to be as revolutionary as Half-Life 1, they'll need to put in some revolutionary features. But they put some revolutionary ideas into the original Half-Life (The Skeletal animation system, the blended color lighting, lighting fast level load times and advanced AI to name some) I don't doubt its within their power to do repeat the event. Wether they WILL pull it off, I have no clue, but when I first heard of Half-Life I wouldn't have expected it to be nearly as successful as it was.
Now if Valve could just strangle Counter-Strike, I would be a happy man
Jeremy DunnThis comment was edited on Mar 20, 20:23.