NOLF2 Add-on & MP Plans

There's an article on future plans for No One Lives Forever on GameSpy with word on plans at Monolith for future releases of both a tool package and an expansion pack for No One Lives Forever 2, their spy shooter sequel. There are scant details on the add-on, except that it's expected before the end of this year, and that it will put players in the role of one of the bad guys, rather than as Cate Archer. What they have to say about plans for a free multiplayer patch is more concrete, including word it is expected within the next couple of weeks. Here's the deal:
The “first big release” (as Monolith put it) is a huge NOLF2 multiplayer patch which will be released within a week or two, adding deathmatch, team deathmatch, and a new gameplay mode called Doomsday. The patch should contain over 10 maps, many based on NOLF2 single-player levels (including Siberia, Japan, and Khios), but including large pieces of original architecture as well.
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Re: Sequels...
Mar 9, 2003, 23:14
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Re: Sequels... Mar 9, 2003, 23:14
Mar 9, 2003, 23:14
 
I could name a few, but they would all be subjective - quite so. I do think that there are many times where people have profound expectations, but there are many more times where the developers simply miss the mark; they may not fix long-standing issues, they may change the "best" part of a game, or they may completely ignore the design of the first game.

As was just pointed out, Unreal II is one of the worst cases of this; what in the heck does that have to do with the game? Of what people loved from it? Of what people knew of the universe? With a more direct nod to NOLF 2, I will argue that they dulled down a few things that gave the original so much character, but there was a definite, although not shocking, change in the overall gameplay of the title. The gameplay was much more open in the original whereas the sequel pretty much expected (almost forced) you to take the stealth route. It is a small change, but a precise one.

Personally, I do look for a sequel to be better than the original, but I do not expect it to be better. What I do look for is the balancing act between fixing the "broken" portions and leaving alone what does work. Likewise, I think that a good sequel is something that is no necessarily better than the original, but something that is just as good - just in its own way.

Is that all perfectly clear???

Not even going to mention the holy grail of gaming: Duke Nukem 3D :o,
Ray

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