I could name a few, but they would all be subjective - quite so. I do think that there are many times where people have profound expectations, but there are many more times where the developers simply miss the mark; they may not fix long-standing issues, they may change the "best" part of a game, or they may completely ignore the design of the first game.
As was just pointed out,
Unreal II is one of the worst cases of this; what in the heck does that have to do with the game? Of what people loved from it? Of what people knew of the universe? With a more direct nod to NOLF 2, I will argue that they dulled down a few things that gave the original so much character, but there was a definite, although not shocking, change in the overall gameplay of the title. The gameplay was much more open in the original whereas the sequel pretty much expected (almost forced) you to take the stealth route. It is a small change, but a precise one.
Personally, I do look for a sequel to be better than the original, but I do not
expect it to be better. What I do look for is the balancing act between fixing the "broken" portions and leaving alone what does work. Likewise, I think that a good sequel is something that is no necessarily better than the original, but something that is just as good - just in its own way.
Is that all perfectly clear???
Not even going to mention the holy grail of gaming:
Duke Nukem 3D :o,
Ray
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Don't eat the Menchi!11111
http://users.ign.com/collection/RayMardenIn life, I want my mother to be well, to be with the woman I love, and to have fun with friends.
I am sorry, but at what point do the hating and murdering come into play???
Everything is awesome!!!
http://www.kindafunny.com/I love you, mom.