Shadowbane Gold

Shadowbane Goes Gold is the press release announcing that Wolfpack Studios' MMOG is gold for both the PC and the Macintosh. The press release outlines the game's story, a feature list, system requirements for both target platforms, pre-order information, and word the game will be available at retail on March 25. Update: Ubi Soft has released a short trailer showing off what gameplay in Shadowbane looks like, the file can be downloaded from 3D Gamers, Gamer's Hell, and Worthplaying.
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1.
 
No subject
Mar 5, 2003, 18:19
1.
No subject Mar 5, 2003, 18:19
Mar 5, 2003, 18:19
 
With Freelancer and now Shadowbane coming out, does this mean Duke might not be far behind?

Avatar 13955
2.
 
Re: No subject
Mar 5, 2003, 18:50
Bob
2.
Re: No subject Mar 5, 2003, 18:50
Mar 5, 2003, 18:50
Bob
 
We can only hope

3.
 
Re: No subject
Mar 5, 2003, 19:00
3.
Re: No subject Mar 5, 2003, 19:00
Mar 5, 2003, 19:00
 
Even though the graphics of this game seem to be slightly behind other soon to be released mmorpgs, from the descriptions it sounds like the gameplay may be different enough from all the others that the trend of "leveling treadmill" might take a backseat in this one. I'll give it a shot for at least the obligatory free month. Any beta testers got opinions?

4.
 
Re: No subject
Mar 5, 2003, 19:04
4.
Re: No subject Mar 5, 2003, 19:04
Mar 5, 2003, 19:04
 
I agree, I'd like to hear from the Beta Testers

5.
 
Re: No subject
Mar 5, 2003, 19:15
5.
Re: No subject Mar 5, 2003, 19:15
Mar 5, 2003, 19:15
 
Yeah beta testers, give us the poop here. Screenshots and 15 second videos can only tell so much.

How is PvP? How cool/unique are the classes when playing them? Any cool treasure or epic monster encounters?

Edit: spelling

This comment was edited on Mar 5, 19:16.
Life is sexually transmitted.
6.
 
Re: No subject
Mar 5, 2003, 19:21
6.
Re: No subject Mar 5, 2003, 19:21
Mar 5, 2003, 19:21
 
It's boring.

Maybe it'll pick up in retail. I'm unwilling to find out.

7.
 
Re: No subject
Mar 5, 2003, 19:25
7.
Re: No subject Mar 5, 2003, 19:25
Mar 5, 2003, 19:25
 
The levelling treadmill is very much there. You can't do anything except fight monsters until level 30 or so. Anything less and you'll get slaughtered in PvP...but that's just what I've heard, maybe someone can correct me.

There's no cool treasure. Your character's skills play a much larger role than the weapons and armour. Epic monsters? I don't think so. The focus is PvP and fighting monsters becomes boring fast. PvP is done very well though. If you're into huge guild battles and whatnot then you'll definately want to check it out. If rolepalying and crafting and PvE interests you then wait for SWG, like I am.

8.
 
Re: No subject
Mar 5, 2003, 20:08
8.
Re: No subject Mar 5, 2003, 20:08
Mar 5, 2003, 20:08
 
Wait for SWG? Why not save time and shoot yourself in the face right now?

This comment was edited on Mar 5, 20:09.
Avatar 15920
9.
 
Yikes
Mar 5, 2003, 20:39
9.
Yikes Mar 5, 2003, 20:39
Mar 5, 2003, 20:39
 
It's not looking good for this one. Will Wolfpack Studios go under if it doesn't sell?

10.
 
Re: No subject
Mar 5, 2003, 20:40
10.
Re: No subject Mar 5, 2003, 20:40
Mar 5, 2003, 20:40
 
No kidding.

SWG is being done by SOE, and enough said about that. I played EQ for almost a year, and it was just a major timesink. The only reason I kept playing after a month is that I ordered three months, and by that time, I made enough friends that I wanted to hang out with them. SWG is gonna be the same, just slightly better. The only reason to play SWQ is for the ability to play in a Star Wars area.

11.
 
got in shadowbane beta last week
Mar 5, 2003, 20:55
11.
got in shadowbane beta last week Mar 5, 2003, 20:55
Mar 5, 2003, 20:55
 
so far, all i am doing is walking the treadmill
lvl 16 assassin
no missions that im aware of
no beginning tutorial
nothing to do but kill monsters till i can join the "guild" wars.
seriously, all you can do is fight, loot and sell.
hell id take a delivery mission right about now...
graphics are nice, nothing special
sound is ok, the music is pretty good
lag is horrible, though its getting better.
ill comment more when i get to lvl 30ish.

Doin' it Big
12.
 
beta
Mar 5, 2003, 21:30
12.
beta Mar 5, 2003, 21:30
Mar 5, 2003, 21:30
 
ok been in beta 1 week exactly
in that time i've got a lvl 23 crusader and 4 other characters to lvl 5-10. Once you go through newbie isle once getting your characters up is a snap.

Pvp: have only done a one largeish encounter where a group of lvl 40+ guys (shadowclan i believe) were killing people. Immediatly 20+ people came and formed groups and we went on the offensive (sure we got slaughtered but it was fun we might even have taken a couple of em with us)

I've taken retribution on some people who were jerks on newbie isle who didn't think people would remember them (ie training mobs on my group and then laughing and looting our corpses)i made it to 20 before they did
1on 1 combat is pretty entertaining.

Lag was a serious problem last week but it's getting better daily.

Well im off to play some more.

13.
 
Re: beta
Mar 5, 2003, 22:32
13.
Re: beta Mar 5, 2003, 22:32
Mar 5, 2003, 22:32
 
ive fallen and i cant get up

14.
 
Laaaag
Mar 6, 2003, 00:14
14.
Laaaag Mar 6, 2003, 00:14
Mar 6, 2003, 00:14
 
OMG, the laaag... don't even get me started on the treadmill. I hope they come up with some way to make leveling unnecesary or passibly entertaining for those who don't enjoy mindless leveling.

Other than those stardard MMORG woes, Shadowband seems like it could be cool.

15.
 
Here ya go...
Mar 6, 2003, 00:58
15.
Here ya go... Mar 6, 2003, 00:58
Mar 6, 2003, 00:58
 
This was writen by a chap name of Pecos Bill on the Planetside forums. I'm in complete agreement with him. Don't bother wasting your time or money on this lemon.
Ugly, laggy and boring.

Now I can legally tell you that it sucks, and is a waste of your time to even consider playing.
Problems:
A) Leveling treadmill. Just like EQ. Shorter maybe, but still a boring treadmill of day in day out killing NPC's using mindless tactics that work the same against everything. If you had a robot, you could easily program it to level for you. The time required to level up is still way too high given how boring it is. Way more boring than EQ treadmills, simply because of the lack of interesting mobs or places. At least EQ gave us places like Guk and Cazic Thule. Good, interesting places to run the treadmill on, but SB lacks even that.

B) PvP is pointless. In EQ, you fight over rare spawns, rare quest mobs, or just particularly good places to hunt. In DAOC you fight over keeps and relics. In AC2 you fight for seperate skills that come only from PvP. In SWG you'll fight for faction perks and "battlefield" victories.

Shadowbane, for being a self-declared PvP game, has none of this. You can fight people, but you are literally dropped in the world and told, "Ok, you can now fight!" There's just no reason to.

Yes, you can take over cities, blah blah, but believe me, it's not worth it. There's nothing their city offers that yours can't offer. Land space isn't rare enough for them to bother surrendering the city to you for any reason anyway -- if you destroy their city, they can just remake it somewhere else. You can destroy that one too, but you're not getting anything out of it. Cities do not control land, resources, spawn spots, dungeons or anything else. They're just collections of buildings that you already have in your own city.

The only reason to fight anyone, including sieges, is either petty vindictiveness or boredom. Literally.

In Planetside, aside from direct rewards for killing people, you fight simply because the fighting is FPS style, and thus fun in it's own right. Lots of FPS games exist purely because the act of fighting itself is fun. Shadowbane, as an RPG, doesn't even have that.

C) Major client/server synch issues that have plagued the game forever. You run forward, you pop back. Not talking about simple lag here, this can happen at any time because the server thinks you're stuck on something when on your computer it looks like you're clear. You end up walking 5 feet around buildings just because if you get too close you might get stuck on another invisible corner. A may God have mercy on your soul if you actually have to enter a building, much less run up and down steps. All told, the point-and-click movement is more trouble than it's worth. There's lots more synch issues, but this is probably the most consistant and annoying.

D) There is no "content". No quests, no "uber" encounters, only ever saw 1 test dungeon. The content was supposed to be PvP, but as I said, they forgot to put in something to fight over.

E) While there is a huge and rich lore associated with the game, it's not represented in the game at all. I don't mind a little roleplaying, but it would be nice if the game itself would meet me halfway. As another beta tester has as his sig, pong with a lot of written lore behind it is still just pong.

...

Just let me say that I was a huge fan of the concept when I heard about it a couple years ago, and was excited when I got into beta 6 months ago or so, and I really feel for the developers, because I don't think this project turned out the way they wanted it to. I think there was a lot of stuff they didn't consider when they came up with it, and they had a lot of technical difficulties, but I'm not going to play a game out of pity.

The game is just too little too late now. Veteran MMO gamers expect more from a game. We expect a lot of content (things to do), we expect NPC's to be fun to fight (if we have to fight them at all), we expect interesting places to visit. Shadowbane just plain lacks the innovation needed at this point in MMOG development. SWG is going to blow it out of the water simply because of all the innovation being done. The stuff SWG cut from release was crap compared to the incredible hoard of new, innovative and above all, fun sounding stuff they're launching with. Shadowbane is like a bare bones day 1 EQ launch, if that, and this is not the year for a game like that. The few things SWG cut from release is frankly more exciting than everything currently existing in Shadowbane, and SWG only cut a fraction of their offerings.

Granted, Wolfpack never expected a huge audience, they wanted a niche audience: "play to crush", hard core PvP, but in the end they lost focus, gave way to mass market appeal and now they have neither good PvP nor good PvE, but a hideous mishmash of both. The concessions made to mass market squashed the PvP hard core attitude but didn't go far enough to actually implement quality PvE.

Two things can save this game, but I have doubts even then:
1) Feature Characters (hired actors/GM's paid to interact with the population and advance the storyline).

If done properly, this could give the PvP a point and things could fall into line quickly. These FC's could give reasons to fight, reasons to siege and reasons for Templars to follow the lore. But I have doubts that they can find the manpower (money) to do this well enough. You'd need a large staff of people working 24/7 to cover every server and really make everyone feel like they're participating in something, not just the 10-50 people who happen to be online and in the right place at the right time to catch an event.

2) If Planetside and SWG both really suck.


I honostly think if you want good PvP in an RPG setting, look to SWG for it. I haven't played it, but the descriptions all look solid, and let me tell you, I have played Shadowbane, and it's bound to be better than that. There's no way SB is going to outperform even AC2, which at least had a fun and interesting combat system.


16.
 
Read the Reviews Before Deciding
Mar 6, 2003, 09:26
16.
Read the Reviews Before Deciding Mar 6, 2003, 09:26
Mar 6, 2003, 09:26
 
Yeah, I'm a beta tester too. Don't just listen to the nay-sayers, they're always there.
First and foremost, it feels more like a hybrid between a MMORPG (NOT EQ) and Diablo 2. The interface, combat, and movement is similar to Dungeon Siege. The character building is similar to Diablo 2. Leveling is fast, grouping is easy, and you can finally kill the people that annoy you. OTOH, when you die your inventory can be looted, there are bugs that need to be worked out in Win98SE, and siege warfare will need some tweaking.

Here's a link to a trio of reviews: this is for the open-minded among you who are actually looking for all sides instead of just the bashing:
http://chronicle.ubi.com/Articles/News/n022003.htm

(edit: added 'OTOH...')

This comment was edited on Mar 6, 09:28.
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