Morning Q&As

  • Men Of Valor: Vietnam
    HomeLan Fed's Men Of Valor: Vietnam Q&A chats in detail with John Whitmore of 2015 about their upcoming Vietnam War game. Topics include the reception Medal of Honor: Allied Assault received, the impact of some departures, the goals for this project, historical research, weapons, multiplayer support, and more.
  • Unreal II
    BeyondUnreal's Unreal II: The Awakening Post Release Q&A chats with Legend's Glen Dahlgren about Unreal II, discussing the reception the game has met with, the reasons some aspects of the game turned out as they did, patch plans, and more.
  • Splinter Cell
    Gamer.nl's Splinter Cell Q&A chats with Ubi Soft Montreal's Mathieu Ferland about Splinter Cell, discussing differences and similarities between the PC and Xbox versions, inspirations, balance, stealth, the Unreal engine, and more.
  • Gaming U.
    GameSpy.com's Gaming University; Volume V offers answers from ION Storm's Warren Spector to reader-submitted questions about breaking into the game business.
  • Eve Online
    EVE: The Second Genesis Q&A chats with CCP's Reynir Hardarson about what will set EVE apart from other MMOGs, making the game fun for newbies, skill progression while logged off, ships, and more.
  • Online Worlds Roundtable
    RPG Vault Online Worlds Roundtable #2, Part 3 continues this ongoing series on PvP combat with the developers of several MMOGs.
  • Remedy
    The Markus Mäki Q&A on Beyond3D talks about his role at Remedy Entertainment and his history at Futuremark, Max Payne, benchmarks, Max Payne 2, and more.
  • Tropico 2
    HomeLan Fed's Tropico 2 Pirate Cove Q&A chats with Bill Spieth about Frog City's upcoming pirate-themed sequel to the island management RTS gameplay of Tropico. They discuss the idea behind the project, the input of PopTop, the game's theme, the storyline, managing your pirates, UGEs, and more.
  • Scrapland
    The Scrapland Q&A on Loadedinc.com chats with an unnamed member of Mercury Steam Entertainment about the formation of their company by former members of rebel Act Studios and plans for Scrapland, discussing the aerial combat game's controls, AI, humor elements, and more.
  • Raven
    Derek Jon Smith's Raven-Games.com Raven Profile introduces us to Raven's newly-hired 2D artist in the latest in their series of developer's profiles.
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8.
 
Re: glen dahlgren
Feb 28, 2003, 01:43
8.
Re: glen dahlgren Feb 28, 2003, 01:43
Feb 28, 2003, 01:43
 
I think the game's reputation has suffered from it not being "great"... it's not a bad game, just not the earthshaking experience everybody expected. I thought it was fairly good, but too short myself. *shrug* I've played better, but God knows I've played far worse too. It will be interesting to see how much of a mod community builds up around a sp game however. Some really good things could come out of that.

*edit* It's gotten to the point where you have to wonder if any game can live up to the combination of hype and high expectations that surround sequels to great games... makes me wonder about Deus EX 2 and Theif 3 among others. Will they be everything people expect... can they be? It will be interesting to see how it goes.

This comment was edited on Feb 28, 01:48.
7.
 
Re: glen dahlgren
Feb 27, 2003, 23:12
7.
Re: glen dahlgren Feb 27, 2003, 23:12
Feb 27, 2003, 23:12
 
U2 scored an average of 77% percent in Gamerankings:

http://gamerankings.com/htmlpages2/4510.asp

I'd say that's about right. There are few articles that evoke an apparent fanboyism or bribery, hinting that we have in fact learned from the Black & White fiasco.

Those with a personal vendetta against this game will want to point out the low quality ratings given to the few glowing reviews of course.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
6.
 
Re: glen dahlgren
Feb 27, 2003, 23:05
6.
Re: glen dahlgren Feb 27, 2003, 23:05
Feb 27, 2003, 23:05
 
Oh if game publishers want to send us free stuff then go right ahead. But I don't think its going to change our views on crap games

5.
 
Glen Dhalgren
Feb 27, 2003, 17:11
5.
Glen Dhalgren Feb 27, 2003, 17:11
Feb 27, 2003, 17:11
 
I had to disagree with him about the MP, I think if they had made it more like the game they talked about in some of the previews it would have been much better recieved. Simply tacking on some DM or Team DM, CTF or maybe co-op would not have helped the game significantly. With many of the games I buy I almost never touch the MP part of it, but I will play through a good single player game multiple times.

Avatar 16312
4.
 
Re: glen dahlgren
Feb 27, 2003, 15:55
indiv
 
4.
Re: glen dahlgren Feb 27, 2003, 15:55
Feb 27, 2003, 15:55
 indiv
 
But if you want to see a amusing review from a non bribed gamer

If you like a game, you're a "fanboy" or you've been bribed by the company. If you don't like a game, you're honest and "keeping it real". I love it.

3.
 
Re: glen dahlgren
Feb 27, 2003, 15:46
3.
Re: glen dahlgren Feb 27, 2003, 15:46
Feb 27, 2003, 15:46
 
When I heard that there wasn't going to be a demo, alarm bells exploded in my head and I did the next best thing. I hired it from the local video store. It was the best move I had done because I didn't enjoy U2 at all. It tried to hard to be half-life but failed, the same goes for it being halo. I giggle at the box with its hype about the editor. But if you want to see a amusing review from a non bribed gamer go here:

http://www.nzgames.co.nz/modules.php?name=News&file=article&sid=78&mode=thread&order=0&thold=-1

2.
 
Re: glen dahlgren
Feb 27, 2003, 12:29
2.
Re: glen dahlgren Feb 27, 2003, 12:29
Feb 27, 2003, 12:29
 
I don't understand all the fuss made about the omission of MP in U2. ALl the reviews seem to mention it, saying it'd have given the game a much longer lifetime. But really, did anyone expect Unreal II to be a revolutionary multiplayer game? I certainly didn't.
I expected UT2003 to be a somewhat revolutionary multiplayer game and U2 to be a somewhat revolutionary singleplayer game. (In my own, personal opinion both games failed at their respective tasks.) I mean, the original Unreal didn't have an exactly prominent multiplayer aspect, did it.
That said, co-op would have been nice. But DM? CTF? Nah.

1.
 
glen dahlgren
Feb 27, 2003, 12:12
1.
glen dahlgren Feb 27, 2003, 12:12
Feb 27, 2003, 12:12
 
is it just me, or does glen seem to be a bit bitter about how unreal 2 turned out? i get the feeling that the omission of MP was maybe a none too popular choice at legend. anyways...

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i'm no cheap woman you know
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Will we ever get a mea culpa from Warren Spector?
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