A Slashdot post to a thread called
Intel: No Rush to 64-bit Desktop
by Epic's Tim Sweeney (thanks
GameSpyDaily)
makes the case for why developers need cost-effective, backwards-compatible
64-bit CPUs sooner rather than later. Along the way, he offers an update on the
status of a 64-bit version of UT2003, along with word that their next generation
content tools will required the use of a 64-bit CPU:
Regarding this
"far off" application compatibility, we've been running the 64-bit
SuSE Linux distribution on Hammer for over 3 months. We're going to ship the
64-bit version of UT2003 at or before the consumer Athlon64 launch. And our
next-generation engine won't just support 64-bit, but will basically REQUIRE it
on the content-authoring side.