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7.
 
Re: unreal 2 review on firing squad
Feb 24, 2003, 19:51
7.
Re: unreal 2 review on firing squad Feb 24, 2003, 19:51
Feb 24, 2003, 19:51
 
Take out the graphics and you don't have much left, unfortunately. Factor in the Unreal universe and I am not sure what this has to do with it, short of having an occasional skaarj. It isn't bad, but there is not really anything noteworthy about it, especially when it so obviously borrows from other games/movies/what have you.

Only having two more levels left in Splinter Cell :(,
Ray

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