S.T.A.L.K.E.R is shaping up to be the FPS equivalent of Morrowind in terms of the implementation of non-linearity. I wonder how they'll be able to put off the whole "reputation" aspect of gameplay (Morrowind was passable in that respect.) Too bad we have to wait until the end of the year for it.
Concerning the low-poly characters models in Devastation, I read in one preview that the reason behind this was so that they could show more of them at once. In my experience with Unreal 2 a large drop in FPS is always indicative of the prescence of visible character models, so that decision can only be a good thing.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak