Five years in dev for this singularly uninspiring game? Come on, FreeSpace 2 is better. Independence War 2 - Edge of Chaos is far better once you overcome the fact that it's not some arcade shooter like most space sims. Graphically, IW2, now approaching THREE years since its release, easily challenges, if not surpasses, Freelancer. Anyway, FL is a step backwards. The scale of ships is so wimpy. FS2 and IW2 had a far better sense of proportion, where big ships made little ships feel truly little.
Lack of joystick (and with it--forcefeedback)support demonstrates just how inept Digital Anvil and Microsoft are; it's hardly overrated since it speaks reams about production value! I'm surprised MS didn't push for joystick support. Last time I checked, they still sell 'em! Adding coding for joystick support is just inexusable since the game was in dev for so long. From a business standpoint, it's just stupid.
Since they left out an option which is standard is the genre of space sims, how committed are they to reaching out to fans in the genre with a quality product. IMHO,not very.
I'm definitely appreciative of the demo though. Ultimately that's one thing I really admire 'bout FL. (
And it's free, unlike that demo for Unreal 2--goin' for around fifty bucks
) If you loved the demo, that's cool. If not, your cashflow can run somewhere else.