More Help Wanted: Quake IV

Raven's Kenn Hoekstra updated his plan with word that there's an opportunity available to the right texture and world model artist to work on Quake IV. Here's the word: "Raven is looking for a 2-D/3-D artist to concept, build, and paint complex textures and world models for Quake 4. We prefer an artist with experience working in the PC gaming industry, with an understanding of creating textures and world models, but with very strong drawing, concepting, and painting skills. A more realistic artistic style is preferred. An ability to create game art for different genres - such as Sci-Fi, Fantasy, and Horror - is a definite plus, but a strong background in drawing and painting sci-fi is a must for Quake 4. The position will also require an understanding of 3-D hi-poly and low-poly model building in Lightwave or Maya."
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Re: TheDude
Feb 20, 2003, 17:57
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Re: TheDude Feb 20, 2003, 17:57
Feb 20, 2003, 17:57
 
Coming from a 3d professional (though not one in the gaming field;) it's not quite fair to say that, since Raven is hiring a new person, they cannot complete the game in-house.

The reality of the matter is that people quit, people get fired, and people ask for more money (file under "People get fired".) The fact that Raven is hiring a new texture artist/modeler doesn't reflect badly on them at all. Rather, it shows initiative. Many companies would just try to finish the game short-handed *cough*EA*cough*, but Raven has shown that they are serious enough about Quake4 to hire and train a new guy VERY late in the dev cycle.

Good job, Raven. And if you need an effects animator, you can find me in Hollywood.

This comment was edited on Feb 20, 17:58.
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