More Help Wanted: Quake IV

Raven's Kenn Hoekstra updated his plan with word that there's an opportunity available to the right texture and world model artist to work on Quake IV. Here's the word: "Raven is looking for a 2-D/3-D artist to concept, build, and paint complex textures and world models for Quake 4. We prefer an artist with experience working in the PC gaming industry, with an understanding of creating textures and world models, but with very strong drawing, concepting, and painting skills. A more realistic artistic style is preferred. An ability to create game art for different genres - such as Sci-Fi, Fantasy, and Horror - is a definite plus, but a strong background in drawing and painting sci-fi is a must for Quake 4. The position will also require an understanding of 3-D hi-poly and low-poly model building in Lightwave or Maya."
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22.
 
Re: More on application requirements
Feb 21, 2003, 22:09
22.
Re: More on application requirements Feb 21, 2003, 22:09
Feb 21, 2003, 22:09
 
> Artist must be familiar with the entire rainbow
> of 32 bit colors, from brown thru tan to steel
> grey

Hehe, i expected someone to say that. Thats one of the reasons i dont like Quake2 so much..

21.
 
More on application requirements
Feb 21, 2003, 16:15
KS
21.
More on application requirements Feb 21, 2003, 16:15
Feb 21, 2003, 16:15
KS
 
"Artist must be familiar with the entire rainbow of 32 bit colors, from brown thru tan to steel grey."

20.
 
No subject
Feb 21, 2003, 13:34
20.
No subject Feb 21, 2003, 13:34
Feb 21, 2003, 13:34
 
Dear Kenn

this is my 3d/2d low poly textured and bum mapped character model in a sci-fi style http://www.personal.psu.edu/faculty/n/x/nxd10/castle/kids/james.gif

and this is my best piece of sci-fi horror fantasy old school-new school style. http://www.personal.psu.edu/faculty/n/x/nxd10/castle/kids/zachary.gif

Regards
Anon

19.
 
No subject
Feb 21, 2003, 07:48
19.
No subject Feb 21, 2003, 07:48
Feb 21, 2003, 07:48
 
"training room for the Stormtroopers."

Ah, i stand corrected then. I think at the time i really needed some of those goodies in there.

"I think that if they made it one large texture right now, everybody's graphics card would just go home and cry"

Agreed, but Unreal 1 looked great with large textures (the mountains around the waterfalls for example) and that was 4 years before JK2. I guess i should have been more specific. There were some small rooms that had blurry
textures in them that seemed out of place. Very many misaligned textures as well. The absence of a great starry sky didn't help either. (until that one map later on in the game on the ship). Other than that, JK2 is a quality product by a quality company. Heck, i played through it twice so it didn't bother me THAT much

<wasp>

18.
 
Re: Quake 4
Feb 21, 2003, 03:41
18.
Re: Quake 4 Feb 21, 2003, 03:41
Feb 21, 2003, 03:41
 
nin: "I feel the same way. First person draws you into the game. Third person (at least me for me) is a constant reminder that I'm playing a game. It's not as immursive at FP."

Exactly... I don't need to look at myself. I want to see the world from "my" fp pov in the game and interact with the world I'm "in". Not manipulate some puppet from over his shoulder. That sense of immersion and danger are just lost with 3rd person IMO.


17.
 
JK2
Feb 21, 2003, 01:34
17.
JK2 Feb 21, 2003, 01:34
Feb 21, 2003, 01:34
 
"While i'm on that subject, that jumping puzzle near the beginning in that large room where you had to push those 3 buttons to make those boxes rise up to get a couple goodies was totally illogical and unecessary."

Ehmm, the reason that particular section was in there was that this was a fully operational Imperial Remnant base, and to my impression that was a training room for the Stormtroopers.
Furthermore, you did not HAVE to jump up to get those goodies, there is no switch there, no item you need, you can feel perfectly free to simply bypass that whole room (since it's off to the side anyways), and finish the level without ever setting foot in it?

As for atrocious textures in JK2, well, maybe someday we'll all have 1Gig graphics cards so that a texture like that in the reactor room can actually be one single texture as opposed to having to be a massively stretched and repeated texture. I think that if they made it one large texture right now, everybody's graphics card would just go home and cry

And as for the person saying that he's never liked a single star wars game ever... Exactly WHAT kind of game DO you like?? I'll admit that there have been some pretty bad Star Wars games, but how can you NOT like Tie Fighter??

Creston


Avatar 15604
16.
 
Re: Quake 4
Feb 21, 2003, 00:03
16.
Re: Quake 4 Feb 21, 2003, 00:03
Feb 21, 2003, 00:03
 
#13 Well said! You've inspired me to re-install and re-visit Stroggos.

#14 "I for one have always been a fan of Raven's level design talent"

Me too, but i question some design decisions in JK2. Who knows, it may have been rushed out the door too quickly to please the publishers or to coincide with the movie release. Ravensoft is one of the better development companies.

Cheers,
<wasp>

15.
 
Re: Quake 4
Feb 20, 2003, 23:29
15.
Re: Quake 4 Feb 20, 2003, 23:29
Feb 20, 2003, 23:29
 
Exactly! since when did we aspire to be a floating camera 10 feet back and a foot above a superhero? :)

ROFL!
---
The trouble with the global village are all the global village idiots. - Paul Ginsparg
14.
 
Quake 4
Feb 20, 2003, 23:27
14.
Quake 4 Feb 20, 2003, 23:27
Feb 20, 2003, 23:27
 
I for one have always been a fan of Raven's level design talent. Especially after SOF2 and Elite Force. JK2 can burn away in the blazes for all I care, but then I've never remembered a SINGLE Star Wars game that I enjoyed. Not one.
Quake 4 will arrive in a timely fashion in cohesion with id Software's efforts and before we know it we'll have Strogg heads rollin' around in true Doom 3 powered glory.

Anybody who holds Raven Software's efforts in contempt obviously has A) No history in the gaming industry (gamer, or otherwise) or B) No discernable taste.

Avatar 13202
13.
 
Re: @(*!&#(@*#&(*@@!!
Feb 20, 2003, 22:46
13.
Re: @(*!&#(@*#&(*@@!! Feb 20, 2003, 22:46
Feb 20, 2003, 22:46
 
Quake 2 did have a militaristic, semi-realistic feel to it's graphics and story. Gray, Green, Blue, and Brown were the predominant colors in a radiosity-lit world, and it's weapons and level designs were almost functional in appearance. The interface had a dog-tagged look to it, and even the manual had the worn subtleties of a militray fieldbook. No loud contrasting colors, no deeply etched vertex shadows, no sci-fi party house paraphernalia sticking out of walls for no reason (Think Unreal 2.) The intro has echos of Normandy in it, with countless infantry futilely bombarding fixed fortifications with the goal of destroying a powerful defense mechanism (The Big Gun.)

However the context (Especially in the enemy character designs) and gameplay in which all these realistic elements were placed in was completely sci-fi fantasy. and therein lies what IMO was one of it's best jabs at immersion. It feels like an action game but it's realistic look added a suspension of disbelief.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
12.
 
Re: Quake 4
Feb 20, 2003, 22:32
12.
Re: Quake 4 Feb 20, 2003, 22:32
Feb 20, 2003, 22:32
 
"And I was hoping they would hire some new 2d/3d artists as SoF2 and JK2 had fairly poor art, especially as far as skins go."

Gawd, some of those JK2 textures were atrocious weren't they? Either that, or the level designer decided to stretch them into oblivion. While i'm on that subject, that jumping puzzle near the beginning in that large room where you had to push those 3 buttons to make those boxes rise up to get a couple goodies was totally illogical and unecessary.

"It was awhile before I could bring myself to do Heretic 2, 3rd person just takes some of the fun away for me."

Exactly! since when did we aspire to be a floating camera 10 feet back and a foot above a superhero? It would best be implemented as an option AFTER you finish a level just to see how cool we look in battle (like a recorded demo in a flight sim for example) That way, all the work that went into the player model wouldn't go un-noticed.

<wasp>


11.
 
Re: Quake 4
Feb 20, 2003, 22:13
nin
11.
Re: Quake 4 Feb 20, 2003, 22:13
Feb 20, 2003, 22:13
nin
 
3rd person just takes some of the fun away for me.

I feel the same way. First person draws you into the game. Third person (at least me for me) is a constant reminder that I'm playing a game. It's not as immursive at FP.

10.
 
Re: Quake 4
Feb 20, 2003, 21:58
10.
Re: Quake 4 Feb 20, 2003, 21:58
Feb 20, 2003, 21:58
 
wasp: "Well, at least there's a chance they might make another installment of the Hexen or Heretic series. I can dream can't i? I just hope it comes in the first person perspective..."

Well, you're not the only one with that dream. Doom III should be fun, but I'm looking forward more to Quake IV, Strogg and all. Of course I'd kill for Hexen or Heretic III in first person. It was awhile before I could bring myself to do Heretic 2, 3rd person just takes some of the fun away for me.

9.
 
Re: Quake 4
Feb 20, 2003, 21:05
9.
Re: Quake 4 Feb 20, 2003, 21:05
Feb 20, 2003, 21:05
 
Well for one thing id wont let them release Quake4 before Doom 3 anyway for legal reasons, but yes id say it won't be out until 2004 if not even later then that, I don't think they are all that far along on the dev of q4.

And I was hoping they would hire some new 2d/3d artists as SoF2 and JK2 had fairly poor art, especially as far as skins go.

Good luck to anyone that applies for the job.

8.
 
Re: Quake 4
Feb 20, 2003, 19:46
8.
Re: Quake 4 Feb 20, 2003, 19:46
Feb 20, 2003, 19:46
 
From what I read, Quake4 is going to go back to the Quake2 universe. If they can recapture the magic of Quake2, it will be a bad ass game. BRING BACK THE GRAPPLING HOOK! SCREW THE Q3 JUMP PADS!

--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
7.
 
Re: ???
Feb 20, 2003, 19:30
7.
Re: ??? Feb 20, 2003, 19:30
Feb 20, 2003, 19:30
 
Umm, maybe they're trying to complete the game development faster and are hiring extra people. Did that even occur to you? Doing artwork for a game takes a lot of time.

Avatar 12787
6.
 
Quake 4
Feb 20, 2003, 19:09
6.
Quake 4 Feb 20, 2003, 19:09
Feb 20, 2003, 19:09
 
"An ability to create game art for different genres - such as Sci-Fi, Fantasy, and Horror"

Well, at least there's a chance they might make another installment of the Hexen or Heretic series. I can dream can't i? I just hope it comes in the first person perspective flavor without NPC's.

<wasp>

5.
 
Re: @(*!&#(@*#&(*@@!!
Feb 20, 2003, 18:44
5.
Re: @(*!&#(@*#&(*@@!! Feb 20, 2003, 18:44
Feb 20, 2003, 18:44
 
They won't release at the same time. id will not want anything competing with Doom3 at least until early 2004. People like me would go out and buy Quake4 instead of DOOM3. It's more likely that people will buy both if they release several months apart.

--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
4.
 
@(*!&#(@*#&(*@@!!
Feb 20, 2003, 18:09
4.
@(*!&#(@*#&(*@@!! Feb 20, 2003, 18:09
Feb 20, 2003, 18:09
 
Whenever I hear the word "realistic" I'm getting nightmarish (and realistic ones, not American McGee's Alice ones, the good ones) illusions of the next railgun incarnation being more of a sniperrifle, of a rocketlauncher with a green, militarishly skin, of binoculars, stealth missions, of more-complexity-than-find-key-push-button missions, politically correct enemies (no iron maiden or any scary creature, possibly Iraq related) and then I think of Quake I and how cool it would be if they made a sequel in that setting just to ease my mind.

Other than that, those are pretty steep requirements they're setting, and #2, what the HELL are you talking about? It's not like Quake4 is going to be in a simulatneous release with Doom3, rather a year later or something.


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3.
 
Re: ???
Feb 20, 2003, 17:57
3.
Re: ??? Feb 20, 2003, 17:57
Feb 20, 2003, 17:57
 
Uh, where do you think "in-house talents" come from?

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