Unreal II Patch & Demo News

A post to the Infogrames Forums by Legend's Glen Dahlgren (thanks Jim Canuel) has word on plans for both a patch for Unreal II, and definitive word on plans for a demo, something that was up in the air prior to this point (story). Here's the update:
I wanted to give you all a quick update about what's happening on the home front. While we Legend guys haven't been posting here as much as we'd like (things are still pretty crazy here), I assure you we have been reading your comments and concerns, and we take them all very seriously.

As you may have read in the forum already, we're planning on releasing a patch sometime soon. It should address a number of the issues that people have raised in these forums. As well, we're going to be releasing a demo, especially targeted at those of you who want to 'try before you buy'. It should be a great benchmark to see how the game runs on your particular system.

In a later post, I'll try to get you some specifics about both of these, but it shouldn't be too long until you've actually got them in your hands.

Thanks to everyone for your support.
Update: This Infogrames Support Page (thanks Shacknews) has a new mini-patch that hopefully addresses crashing issues with EAX sound cards.
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Re: WHY UNREAL 2 SUCKS ASS
Feb 21, 2003, 12:23
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Re: WHY UNREAL 2 SUCKS ASS Feb 21, 2003, 12:23
Feb 21, 2003, 12:23
 
Chance,

In case you haven't figured it out yet, this forum was designed for feedback, both good and bad. Believe me, the game companies have people that read these boards to keep a pulse on public opinion. If people think Unreal 2 sucks, they want to know exactly why we think it sucks. Then can then take this information and look for recurring problems and eliminate troll posts. You can guarantee that other developers competing directly with games like Unreal 2 take our comments to heart as well.

They know they can’t please everyone, and they know some people are just highly opinionated and will complain about everything. However, if they see a bunch of complaints being echoed over and over by different people, then they have something to work with. The ones that have repeated over and over again most about Unreal 2 is the fact that the story sucked so bad, and the linear gameplay.

I don’t run a gaming company, but I do work for a software company. If we see complaints happening over and over, we will make changes to future versions of our software. I assume game companies are smart enough to listen as well. Being a gamer for 7 years now, I feel it is my duty to give specific feedback on the games I play. If I don’t, and a game like Unreal 2 disappoints me, how can I expect the games to get better in the future?

Shit, I wish I could get a job doing this. I’d love to get paid to play games and give my hardcore opinion. I don’t pull punches, and if something works awesome, I will let them know as well.


--
He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
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   Re: WHY UNREAL 2 SUCKS ASS