Unreal II Patch & Demo News

A post to the Infogrames Forums by Legend's Glen Dahlgren (thanks Jim Canuel) has word on plans for both a patch for Unreal II, and definitive word on plans for a demo, something that was up in the air prior to this point (story). Here's the update:
I wanted to give you all a quick update about what's happening on the home front. While we Legend guys haven't been posting here as much as we'd like (things are still pretty crazy here), I assure you we have been reading your comments and concerns, and we take them all very seriously.

As you may have read in the forum already, we're planning on releasing a patch sometime soon. It should address a number of the issues that people have raised in these forums. As well, we're going to be releasing a demo, especially targeted at those of you who want to 'try before you buy'. It should be a great benchmark to see how the game runs on your particular system.

In a later post, I'll try to get you some specifics about both of these, but it shouldn't be too long until you've actually got them in your hands.

Thanks to everyone for your support.
Update: This Infogrames Support Page (thanks Shacknews) has a new mini-patch that hopefully addresses crashing issues with EAX sound cards.
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Re: WHY UNREAL 2 SUCKS ASS
Feb 20, 2003, 11:51
55.
Re: WHY UNREAL 2 SUCKS ASS Feb 20, 2003, 11:51
Feb 20, 2003, 11:51
 
My "first shooter" was wolfenstien, and I don't remember getting goosebumps from it. Doom was nothing special graphically, but cool anyway. Duke looked pretty sweet...all the colors. When the Quake 1 beta (Qtest) came out, I remember thinking it was cool but I wasn't impressed (with the graphics) until we were able to use Voodoos for graphics...then the world truly seemed 3D and amazing. I about shit myself when id released the "transparent water" patch and you could see people under the water. Unreal was the first game that was awe inspiring for me as far as looks go.

I don't think getting that feeling back will be a problem. STALKER will be all-around mind blowing I believe, as will DOOM3 (at least graphically), and DX2. The sheer scale and persistent world of Planetside will be something to behold.

I'm even gonna try my first MMORPG this year.(past ones bored me to death) "Star Wars Galaxies" which will have a game world depth unlike anything we have ever seen. For those of you who haven't checked out that game, you can spend hours reading about it on their official site, and it should blow you away. For the shooters like me, you can choose to get involved with battle. For pacifists, you can open a shop and make/sell shit if you want or do any of a zillion other things. Get this...if you decide to be a droid builder, they even built in a scripting language so you can give your droids custom scripts.....anyway....check it out. www.station.com Like I said, I've always been a shooter player, but this one looks damn sweet. I can't do it justice here, you have to spend a couple hours on their site to even begin to get an idea how deep this game is. The attention to detail and continuity in the "Star Wars world" is insane. I'm not even a huge Star Wars fan. It's almost in Beta 3, so it won't be in dev much longer.

I think the 3rd and 4th quarters of this year will be the long awaited (like 4 years worth of waiting) gaming renaissance. We will see some truly next-gen games.

Maybe that is why I am so hard on U2. It’s like one of the last of the old school shooters (at least for me). It seems retarded in the face of what’s to come this year, and certainly didn’t live up to the publishers hype, or the foundation the original Unreal built.

This comment was edited on Feb 20, 11:51.
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He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
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