Unreal II Patch & Demo News

A post to the Infogrames Forums by Legend's Glen Dahlgren (thanks Jim Canuel) has word on plans for both a patch for Unreal II, and definitive word on plans for a demo, something that was up in the air prior to this point (story). Here's the update:
I wanted to give you all a quick update about what's happening on the home front. While we Legend guys haven't been posting here as much as we'd like (things are still pretty crazy here), I assure you we have been reading your comments and concerns, and we take them all very seriously.

As you may have read in the forum already, we're planning on releasing a patch sometime soon. It should address a number of the issues that people have raised in these forums. As well, we're going to be releasing a demo, especially targeted at those of you who want to 'try before you buy'. It should be a great benchmark to see how the game runs on your particular system.

In a later post, I'll try to get you some specifics about both of these, but it shouldn't be too long until you've actually got them in your hands.

Thanks to everyone for your support.
Update: This Infogrames Support Page (thanks Shacknews) has a new mini-patch that hopefully addresses crashing issues with EAX sound cards.
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Re: what do you expect...
Feb 13, 2003, 23:18
19.
Re: what do you expect... Feb 13, 2003, 23:18
Feb 13, 2003, 23:18
 
I have to agree on the atmosphere part, a few of the levels in U2 were able to give that suspension of disbelief and evoke that foreboding feeling that makes you want to stop playing otherwise you'll freak out.

Unfortunately, when taken as a whole it's still pretty stale (And the lack of good gameplay doesn't help.)

I wasn't expecting anything new either (I also believe the innovative argument is flawed). IMO a sequel doesn't have to innovate or break new ground, but it should expand on the successful concepts presented in the first iteration. Unlike many of the great FPSs sequels we've played recently, Unreal 2 doesn't do this and instead tries to cash in on current FPS trends towards linearity.

As for the technical aspects, I hope they do fix that sound problem. On my system it isn't just limited to EAX usage (The "UseEAX" parameter), but 3D Sound in general ("Use3DSound=True/False".) I ended up playing most of the game through headphones since I couldn't use my 4-speaker setup without risking a crash.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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