Unreal II Patch & Demo News

A post to the Infogrames Forums by Legend's Glen Dahlgren (thanks Jim Canuel) has word on plans for both a patch for Unreal II, and definitive word on plans for a demo, something that was up in the air prior to this point (story). Here's the update:
I wanted to give you all a quick update about what's happening on the home front. While we Legend guys haven't been posting here as much as we'd like (things are still pretty crazy here), I assure you we have been reading your comments and concerns, and we take them all very seriously.

As you may have read in the forum already, we're planning on releasing a patch sometime soon. It should address a number of the issues that people have raised in these forums. As well, we're going to be releasing a demo, especially targeted at those of you who want to 'try before you buy'. It should be a great benchmark to see how the game runs on your particular system.

In a later post, I'll try to get you some specifics about both of these, but it shouldn't be too long until you've actually got them in your hands.

Thanks to everyone for your support.
Update: This Infogrames Support Page (thanks Shacknews) has a new mini-patch that hopefully addresses crashing issues with EAX sound cards.
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No subject
Feb 13, 2003, 22:56
15.
No subject Feb 13, 2003, 22:56
Feb 13, 2003, 22:56
 
Unreal II sucked.

5 crashes to the desktop on the first day of play. I have never had a game crash to the desktop in my life.

The basic technology is about 4 or 5 years old. It is similar to a game called uprising II. Slow movement, muddy, dark textures. Requires the gamma to be maxed out to even see what is happening.

Clipping bugs, 1 to 2 minute load times on a 1.6 gig amd, WD800JB ide drive. The grenade launcher is a joke. You can shoot a frag grenade at something 6 feet in front of you and not take damage. On top of being hard to judge where the grenade actually goes.

Not continuity. They started out to make a system shock II clone. Then they decided to make it tribes with the gun turrets and marines that help you. Then they added jar jar binks from star wars for comedy relief. OMG I cannot believe they did that.

The main enemies are a joke. The drakk are superbeings. So super that they cannot follow you around an obstruction. When you see one, all you do is stand behind an object and the stoopid enemy will stay on the other side while you kill it.

For those thinking about buying it, I finished it in 2 days on serious difficulty. That was only because of the load times. If the load times were shorter I would have finished it in one day. Not much for $50.

Remember, when a company won't release a demo, it is because the game sucks and they don't want people to find out before they make the initial sales.

Now that initial sales for Unreal II have dried up, one week after release, and the word is out on how bad it sux, Legend says "oh yeah, we are gonna make a demo". Only to see if they can suck a few more bux out of the ignorant.

Unreal II was released because Legend has financial trouble. They looked at sales of Unreal Tournament 2003, looked at how much work needed to be done to make Unreal II something worthwhile. The decision was made to kick Unreal II out the door as is because it would cost too much to fix. They would never get the money back if Unreal II sold like Unreal Tournament 2003


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