I feel like taking my pants off and covering myself in Nutella! (old PA joke).
The thing with the shadows is odd, but it won't ruin the game for me. It would be nicer if they DID put it in, but since we're talking a guy / girl with nanites in their body who can actually turn invisible when they want to, the lack of a shadow isn't TOO hard to explain in the game's context.
Also, I mean, LOOK at these two guys. Harvey and Ricardo. They're like... ubergeeks
! I don't want some businessman looking guy in a suit with a tie to develop my games, I want guys that look like they are nerds, whom you can tell that they spend 16 hours a day reading comics and playing games, and thinking how cool it would be if you could run really fast and punch through walls and shit like that.
Maybe I should stop ranting...
Or maybe not. Here's one snippet that I found really interesting :
"I was here talking to a journalist earlier and he said, "Hey, if I took that noise-maker thing you talked about, and I threw it over by the gas barrel to attract the guard and waited for him to get near it and shot the barrel, would it kill him?" And I was like, "Uh yeah, that would work."
Now, I know that all of us are sitting here going "Well Duh!!! OFCOURSE that would work!"
But that's because that's the level of interactivity we've come to expect from games these days. We don't really think about it, since we've been going there slowly, it's kinda grown on us, and we don't really remember the games where something like that WOULDN'T work.
No point to this really, just something I thought of.
(Oh btw, now look at that example, and then realise that in Unreal 2, this actually DOESN'T work, and perhaps you'll see just how crap Unreal 2 really is..)
Edit 2 : Dammit Kiefer Sutherland, I support 24, I bought the first season on DVD, I sit there every tuesday night watching you chase after terrorists, now PUT YOUR VOICE IN DEUS EX 2! You OWE me!
Sorry, I just think his voice would be really cool in it
CrestonThis comment was edited on Feb 13, 17:40.