After suffering through the aggravations of the first B&W, I did say to myself, "Never again Molneussyyyycfg."
In no particular order, B&W inflicted upon me
1) A version TOTALLY in Dutch. Not just the manual, or the game menu's (Allied Assault

) but EVERYTHING was in Dutch, including all the villagers and shit. Trust me, if you speak Dutch, you know how frigging absurd it sounds, especially when voiced by Belgians (no offense Belgians, I'm sure I sound as stupid to you as you do to me).
2) Villagers CONSTANTLY whining at you. If anybody ever played the part of a good God, my hat off to you. I found picking them up and throwing them into the sea much more soothing for my nerves.
3) My creature NEVER grew. He was older than the Maghellanic Cloud, but he was still scantly taller than a house...
4) You were supposed to be a God, but I actually felt like I was this floating page with a hand. You know, like actors have and such. "Page, fetch me a hamburger. Pageboy, get me today's paper will you?" etc.
And ofcourse many more such aggravations.
And so I swore not to touch it again, and I just laughed at Creature Isles.
But over the past few months, I've read many interviews with Myloneeuuxnsnuyyeh, and they DO seem to be fixing many of my issues with the game. And let's face it, Peter M. CAN actually design very good games, which is why it was so weird that Black & White was a showcase for some cool stuff, and such aggravation in other areas. Anybody who has played the original populous knows just how awesome his games can be.
So, if it was the annoying parts about the game that turned you away, but you still did enjoy the underlying theme of it (and I admit, I LOVED just fucking around in that world, torturing some villagers, throwing trees into the sea and watching my creature emulate me, to such an extent where an hour later the stupid shit had deforested half the island, taking out your anger on simpering little villager scum, throwing rocks into the kindergarten (aahh, a firm favorite), playing catch with your creature etc.), I would recommend you keep an eye open.
Sure, it might still all be hype, but somehow I'll be surprised if B&W2 doesn't actually fix many or all of the problems found in the first game. And with those problems fixed, I think I could see myself playing it for a long time.
However, Molyfraggle, INCLUDE A SANDBOX MODE RIGHT OFF THE BAT THIS TIME, YOU SILLY BINT!
Creston