Devastation Q&As

HomeLan Fed's Devastation Publisher Q&A chats with Donald Chase of Arush Entertainment, publishers of Devastation, Digitalo's upcoming Unreal-engine first-person shooter. They discuss the publisher's role in production, their status as copublisher with Groove Games, competing with other shooters, impact of the game's "M" rating, pro gaming, the possibilities of an expansion, and more. Also, HomeLan Fed's Final Devastation Developer Q&A concludes their series by chatting with Digitalo's Bob Berry, the game's lead designer. Topics include dealing with crunch time, the "rat drone," OGEs, plans for a demo, post-release support, and more.
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Re: better than Unreal 2
Feb 3, 2003, 22:06
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Re: better than Unreal 2 Feb 3, 2003, 22:06
Feb 3, 2003, 22:06
 
Featurewise, what it lacks in originality it makes up for in quantity. Being able to utilize every object in the game and having them react to stimuli = Good.

The recently released screenshots also depict a predominantly gray, faded-out world oddly reminiscent of recent WWII movies, an interesting visual concept.

"Life is not about the second chances. It's about the little mouse, and his voyage to an exciting new land. That, my friend, is what life is." - Dad
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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Author
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Feb 3, 2003Feb 3 2003
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Feb 3, 2003Feb 3 2003
 Re: better than Unreal 2