Unreal II Q&A

HomeLan Fed's Unreal II Q&A chats with Legend Entertainment's Robert Wisnewski, Glen Dahlgren, Mark Poesch, and Craig Lafferty about Unreal II: The Awakening, their now-gold Unreal sequel. Topics include their feelings upon the completion of the project, what they would do differently given the opportunity, the influence of the feedback they collected during development, favorite aspects of the finished game, modification support, the possibilities of a demo or bonus pack releases, chances of console ports or a multiplayer expansion, and more.
View : : :
36.
 
Re: No subject
Feb 4, 2003, 23:03
36.
Re: No subject Feb 4, 2003, 23:03
Feb 4, 2003, 23:03
 
I think the "aimbot" impression was generated by the fact that a lot of the early enemy weapons appear to have one or several of these qualities combined:
-Large projectile radius (The Boss fight in the generator)
-Ricochet effects (Shock Lance)
-Splash Damage (Shock Lance Alt-Fire, etc.)

Thus the chance of them hitting you in close quarters is very high as I have experienced, even when using dodging or simple strafing movements (Although killing me is another matter entirely.) I'm still hoping to see the full capability of the AI in the latter missions.

"Life is not about the second chances. It's about the little mouse, and his voyage to an exciting new land. That, my friend, is what life is." - Dad
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
Date
Subject
Author
1.
Jan 31, 2003Jan 31 2003
2.
Jan 31, 2003Jan 31 2003
3.
Jan 31, 2003Jan 31 2003
4.
Jan 31, 2003Jan 31 2003
5.
Jan 31, 2003Jan 31 2003
6.
Jan 31, 2003Jan 31 2003
7.
Jan 31, 2003Jan 31 2003
9.
Jan 31, 2003Jan 31 2003
21.
Feb 1, 2003Feb 1 2003
22.
Feb 1, 2003Feb 1 2003
23.
Feb 1, 2003Feb 1 2003
24.
Feb 1, 2003Feb 1 2003
     Re: No subject
25.
Feb 1, 2003Feb 1 2003
      Re: No subject
26.
Feb 1, 2003Feb 1 2003
       Re: No subject
27.
Feb 1, 2003Feb 1 2003
     Re: No subject
28.
Feb 1, 2003Feb 1 2003
      Re: No subject
29.
Feb 2, 2003Feb 2 2003
       Re: No subject
30.
Feb 2, 2003Feb 2 2003
      Re: No subject
31.
Feb 2, 2003Feb 2 2003
       Re: No subject
33.
Feb 3, 2003Feb 3 2003
        Re: No subject
45.
Feb 6, 2003Feb 6 2003
        Re: No subject
46.
Feb 6, 2003Feb 6 2003
         Unreal II Q and A
47.
Feb 7, 2003Feb 7 2003
          Re: Unreal II Q and A
32.
Feb 3, 2003Feb 3 2003
       Re: No subject
34.
Feb 4, 2003Feb 4 2003
     Re: No subject
35.
Feb 4, 2003Feb 4 2003
      Re: No subject
 36.
Feb 4, 2003Feb 4 2003
      Re: No subject
40.
Feb 5, 2003Feb 5 2003
      Re: No subject
41.
Feb 5, 2003Feb 5 2003
       No subject
43.
Feb 6, 2003Feb 6 2003
       Re: No subject
44.
Feb 6, 2003Feb 6 2003
        Re: No subject
8.
Jan 31, 2003Jan 31 2003
10.
Jan 31, 2003Jan 31 2003
11.
Jan 31, 2003Jan 31 2003
13.
Jan 31, 2003Jan 31 2003
14.
Jan 31, 2003Jan 31 2003
     Re: No subject
15.
Jan 31, 2003Jan 31 2003
      Re: No subject
16.
Jan 31, 2003Jan 31 2003
       Re: No subject
17.
Feb 1, 2003Feb 1 2003
        Re: No subject
12.
Jan 31, 2003Jan 31 2003
18.
Feb 1, 2003Feb 1 2003
19.
Feb 1, 2003Feb 1 2003
20.
Feb 1, 2003Feb 1 2003
37.
Feb 4, 2003Feb 4 2003
38.
Feb 5, 2003Feb 5 2003
39.
Feb 5, 2003Feb 5 2003
42.
Feb 5, 2003Feb 5 2003