I think the "aimbot" impression was generated by the fact that a lot of the early enemy weapons appear to have one or several of these qualities combined:
-Large projectile radius (The Boss fight in the generator)
-Ricochet effects (Shock Lance)
-Splash Damage (Shock Lance Alt-Fire, etc.)
Thus the chance of them hitting you in close quarters is very high as I have experienced, even when using dodging or simple strafing movements (Although killing me is another matter entirely.) I'm still hoping to see the full capability of the AI in the latter missions."Life is not about the second chances. It's about the little mouse, and his voyage to an exciting new land. That, my friend, is what life is."
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak