If there was one thing in Urban Terror that should inspire the CS team, it would be the weapon balance.
It's neither perfect nor realistic, but by limiting the amount of weapons they'd have to work with they have managed to make all of them useful for various situations and playing styles. Even despite the fact that they lack the additional monetary variables of CS.
Each weapon in Urban requires a unique set of skills from the player that when mastered create a highly effective tandem of man and machine, both in killing and in teamwork.
IMO the CS team is completely lost concerning this issue. They've given up and have ignorantly contented themselves with simply releasing new yet untested weapons and letting the players sort them out. Perhaps it's simply the team succumbing to the tenacity of the hardcore fans who protect their beloved game from any change that would detract from their L337-ness with the handful of weapons actually being used.
"Life is not about the second chances. It's about the little mouse, and his voyage to an exciting new land. That, my friend, is what life is." - Dad
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