IGI 2: Covert Strike MP Beta

A multiplayer beta version of IGI 2: Covert Strike is now available, offering a sample of Innerloop's upcoming stealthy shooter sequel. "This public Multiplayer Beta Test features the 'Timberland' map and calls for stealth and weapon skills. In Timberland, the IGI operatives’ aim is to sabotage an old mineral plant that the Conspiracy is using as a cover to extract uranium for covert weapons manufacturing." The 117 MB file can be downloaded from publisher Codemasters, or from one of the mirrors on Ferrago.co.uk, FileShack (registration required), Fragland, Gamer's Hell, or Tiscali Games.
View : : :
29 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
29.
 
No subject
Jan 12, 2003, 18:15
29.
No subject Jan 12, 2003, 18:15
Jan 12, 2003, 18:15
 
is this the game that makes UT2K3 UT again ?

darn it wrong thread!

28.
 
Re: IGI 2 MP Demo
Jan 11, 2003, 18:33
28.
Re: IGI 2 MP Demo Jan 11, 2003, 18:33
Jan 11, 2003, 18:33
 
One of the biggest problems facing Open MP Betas like this is that everyone and their dog tries to host a server on their own machine because they have "a bitchin' cable modem" or whatever, not realizing that their upload is throttled to 128kbps or so - which can only support about 5-6 players of any recent multiplayer game.
The result is horrible horrible lag on a server you initially have an excellent ping to.
IGI2's ping detection eventually kicks everyone off the server because their ping goes through the roof as the host machine becomes incapable of sending out all of the necessary packets.

I'm not saying this was your problem, but I've had a fairly enjoyable experience with this MP Beta.
I did make sure to only join servers marked with a "D" in the server list, indicating "Dedicated".
I was running with everything at 1024x768 at the highest graphics settings, and getting very playable framerates.
System stats, for comparison:
AMD XP 1800+, GF4ti4400, 512MB DDR RAM, SBLive! Value

Avatar 13818
27.
 
IGI 2 MP Demo
Jan 11, 2003, 17:16
27.
IGI 2 MP Demo Jan 11, 2003, 17:16
Jan 11, 2003, 17:16
 
OMG. I want that 30 min of my life back.
Worst demo ever!
To many things to list wrong with it.
The most enjoyment I got out of it was being surprised at how fast it uninstalled. That was the fastest thing about the game.
I'm P4 GeForce2 Ultra running the game at it's lowest detail options and connecting to servers with ping under 100.
UNPLAYABLE!
God what a waste of my time.
Codemasters my ass!

26.
 
Re: IGI2 SP Demo already available, sort of
Jan 11, 2003, 07:09
26.
Re: IGI2 SP Demo already available, sort of Jan 11, 2003, 07:09
Jan 11, 2003, 07:09
 
Good grief - you're right. Thanks for pointing it out, I'd never have found it otherwise. It's a pretty idiotic user interface decision (you have to select the map computer, then select "IGI HQ", then select "upload data to IGI headquarters") to do it this way, instead of having a menu option (or even a quicksave key) but at least it's there!

Having played through this a few times, I'm still amazed at how little has changed since the first one. The AI is still terrible (I've had a guy shooting at me, I run up beside him, and he's still looking at where I was and shooting...), there are still plenty of "locked rooms full of guards which pour out when the alarm goes off" (because in real life, guards always lock themselves in their baracks, right?)... this is really IGI 1.1, not IGI 2.0.

I might buy it anyway, though. The addition of a save game feature should drastically reduce the frustration of the original, and (whatever my gripes) the demo still feels "fun".

25.
 
Re: IGI2 SP Demo already available, sort of
Jan 11, 2003, 06:45
25.
Re: IGI2 SP Demo already available, sort of Jan 11, 2003, 06:45
Jan 11, 2003, 06:45
 
You are wrong, there is a save feature in the game. You can find it in the map computer.

24.
 
Re: IGI2 SP Demo already available, sort of
Jan 11, 2003, 05:14
24.
Re: IGI2 SP Demo already available, sort of Jan 11, 2003, 05:14
Jan 11, 2003, 05:14
 
Bah, fruit loops thrown at high velocities is well known to cause leach infestations. The bran muffins have spoken. Take out the cranberry cheese gardens.

23.
 
IGI2 SP Demo already available, sort of
Jan 11, 2003, 04:59
23.
IGI2 SP Demo already available, sort of Jan 11, 2003, 04:59
Jan 11, 2003, 04:59
 
The IGI2 SP demo isn't officially available until the 16th, but it's on the cover disks of PC Gamer here in the UK, and my sub copy turned up this morning. I've just installed it and had a quick play - I'm guessing it'll be leaked to the usual download sites pretty quickly.

I played the original IGI and thought it pretty fun, although the inability to save (and the respawning enemies) irritated me immensely, especially later in the game - it's one of the few games I never actually finished.

Anyway, the demo is a fairly standard "sneak into a base, avoid the guards and cameras, get across a river" type of thing, very similar in style to the original.

And that's the problem. It's not just the style - from the Demo (which is labelled "90% complete", so I guess there's still hope) this game is almost identical to its predecessor. The graphics aren't noticeably improved. The architecture has a similar feel (and the level of detail isn't substantially better). The models and animations are, as has already been mentioned in this thread, pretty damned substandard, especially when compared to something like NOLF2.

Worst of all, there's *still* no save option. Once again, they've doomed us to having to restart from the beginning multiple times in order to complete a level. Last time everyone assumed this was to make the game seem longer, as Innerloop hadn't had sufficient time to make more levels... but if that's true this time, I've no idea what they've been spending their time on, as it certainly doesn't seem to have been the game itself.

I really wanted to like this game. I was hoping for something like the original, but with the irritating points removed. I can live with the dated graphics (after all, it's the gameplay that counts, right?) but the fact that they've ignored the repeated cries for a save function will probably put me off.

22.
 
Re: IGI2
Jan 11, 2003, 01:39
22.
Re: IGI2 Jan 11, 2003, 01:39
Jan 11, 2003, 01:39
 
This game... I swear I wish I could run 50mph like the char models in the game.


Halo, if you want models that move slow then Raven Shield is the game for you. I'm about to try this but I'm sure I'll delete it very soon. Sadly, the lifespan of most demo's on my hard drive is very short.

21.
 
Re: I don't like it
Jan 11, 2003, 00:48
Sty
21.
Re: I don't like it Jan 11, 2003, 00:48
Jan 11, 2003, 00:48
Sty
 
"Why is almost every companies focus on the multiplayer aspect?"

Well for one it's cheaper to develop half-assed A.I. (or no A.I. at all) and let the multiplay carry it the rest of the way.

You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
Avatar 13874
20.
 
Re: I don't like it
Jan 10, 2003, 21:57
20.
Re: I don't like it Jan 10, 2003, 21:57
Jan 10, 2003, 21:57
 
I have to agree. I played IGI 1, and it's pretty fun for the most part, minus the lack of save games and multiplayer.

This "beta" seems to be a step backward from where the original was. The graphics, models, and animation seem about the same, but the gameplay for a "stealthy" shooter is completely out of whack. Who needs to sneak around when you can run at 30 mph while strafing and firing at the same time?

Some good ideas with it (like paying for early respawn) but it seems like it needs a little more time in the oven.

19.
 
I don't like it
Jan 10, 2003, 21:05
19.
I don't like it Jan 10, 2003, 21:05
Jan 10, 2003, 21:05
 
I gave this game a fair shot. I never played IGI 1.

The player models are pretty.

But the architecture and outdoor environment is very boxy and ugly. Looks very dated.

The biggest problem with the game is the player movement speed. It is way way too fast. Everyone is running around and strafing at quake 1 speeds.

18.
 
Re: Geez. Settle down!
Jan 10, 2003, 19:07
18.
Re: Geez. Settle down! Jan 10, 2003, 19:07
Jan 10, 2003, 19:07
 
It seems like the gameplay is going to require that MP is done in TEAM strategy instead of Rambo style gameplay.
Aye. IGI 2 is probably best enjoyed with a group of friends who can manage teamplay. Seems like people playing on various random servers forget or ignore the important team aspect of the game, and rather charge in on their own, kill teammates, or worse yet; save up enough money to buy the Barrett then goes to snipe in a faraway hillside.

btw; using your satellite map is crucial regarding spotting enemies, especially snipers. Nothing is more delightful than finding a sniper on the map, finding a route to him, then blast away at his back with whatever is at disposal
17.
 
Re: Geez. Settle down!
Jan 10, 2003, 18:21
17.
Re: Geez. Settle down! Jan 10, 2003, 18:21
Jan 10, 2003, 18:21
 
My mouse seems sluggish. I think it's because I'm using a cheapo vid card waiting for a new one. =\

~Steve

16.
 
Geez. Settle down!
Jan 10, 2003, 16:44
16.
Geez. Settle down! Jan 10, 2003, 16:44
Jan 10, 2003, 16:44
 
I downloaded it. I think it is a lot of fun. I play most if not all online multiplayer FPS. The first IGI was a lot of fun, and it looks like this one will be even better. It seems like the gameplay is going to require that MP is done in TEAM strategy instead of Rambo style gameplay.

Someone posted a comment about some bogus statistic of single player games and their players....bla bla bla. Why are consoles going to multiplayer? Why is SOCOM for ps2 the top selling game? Why is almost every companies focus on the multiplayer aspect?

Before you go throwing out Bob's Gaming Statistics, go do some reading and research.

Oh, and download this Test, it is a lot of fun.

15.
 
Re: noodles
Jan 10, 2003, 16:00
15.
Re: noodles Jan 10, 2003, 16:00
Jan 10, 2003, 16:00
 
If cost isn't too much of an issue, is there any way you can swap that card out of there for something better.

Matrox needs to lead, follow, or get out of the way. I have yet to see something as good as ATI or nVidia coming from Matrox. Just my personal opinion.

In fact, the first Matrox card I ever bought supposedly for 3D gaming was the Mystique (spelling?), and it didn't even support OpenGL at the time. (It was returned to the store within 3 days after purchasing it.)


the matrox parhellia is a very good card, not as fast as the other 2 but the visual quality is the best

Doin' it Big
14.
 
Re: IGI2
Jan 10, 2003, 14:56
14.
Re: IGI2 Jan 10, 2003, 14:56
Jan 10, 2003, 14:56
 
This game... I swear I wish I could run 50mph like the char models in the game.

~Halo

13.
 
Re: noodles
Jan 10, 2003, 14:49
13.
Re: noodles Jan 10, 2003, 14:49
Jan 10, 2003, 14:49
 
I have yet to see something as good as ATI or nVidia coming from Matrox

As I recall the G400 Max was a good card. It came out around '99 if remember correctly.

12.
 
Re: noodles
Jan 10, 2003, 14:04
12.
Re: noodles Jan 10, 2003, 14:04
Jan 10, 2003, 14:04
 
If cost isn't too much of an issue, is there any way you can swap that card out of there for something better.

Matrox needs to lead, follow, or get out of the way. I have yet to see something as good as ATI or nVidia coming from Matrox. Just my personal opinion.

In fact, the first Matrox card I ever bought supposedly for 3D gaming was the Mystique (spelling?), and it didn't even support OpenGL at the time. (It was returned to the store within 3 days after purchasing it.)

This comment was edited on Jan 10, 14:07.
11.
 
Re: IGI2
Jan 10, 2003, 14:01
11.
Re: IGI2 Jan 10, 2003, 14:01
Jan 10, 2003, 14:01
 
I've read some comments and here's my judgemental opinion...

Kids shouldn't be allowed to mix with adults as they are obviously too immature to say something "adult" as it were. In fact, it's those egotistical driven people in 'real life' that come into this online forum and bring this with them and ruin's everyones day essentially with their stupid comments that attempt to maintain their ego's.

Thats my 2 cence worth, tell me if you disagree or agree and remember, only tell me if you give some justification behind your answer.

10.
 
noodles
Jan 10, 2003, 14:00
zaq
10.
noodles Jan 10, 2003, 14:00
Jan 10, 2003, 14:00
zaq
 
God.... every game I try looks like ASS on this Matrox G550, christ I dunno what they were thinking when they made this card.


29 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older