Unreal II Trailer

The official Unreal II: The Awakening Website has relaunched, offering a Flash intro to the upcoming Unreal sequel in the works at Legend Entertainment, along with some new screenshots, and a new video trailer from the game. The site is a bit hammered at the moment, and the gameplay movie has been mirrored on Worthplaying and on Tiscali Games where it's been converted to smaller and larger DivX-format files.
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1.
 
bad acting
Jan 8, 2003, 11:31
1.
bad acting Jan 8, 2003, 11:31
Jan 8, 2003, 11:31
 
I guess its is a mark of progress, sort of, that the world of computergames evidently can look forward to shallow, stereotypical and uninteresting computer actors (and possibly bad scripts as well).

Aren't these the guys who claims to surpass Half-Life? From these short glimpses it seems that they do not understand that such an undertaking must be done intelligently, like it was done in NOLF and Half-Life.

2.
 
Re: bad acting
Jan 8, 2003, 11:39
2.
Re: bad acting Jan 8, 2003, 11:39
Jan 8, 2003, 11:39
 
Mayhaps, I'll be checking this bad boy out for sure.


3.
 
Re: bad acting
Jan 8, 2003, 11:40
3.
Re: bad acting Jan 8, 2003, 11:40
Jan 8, 2003, 11:40
 
That, or perhaps they just can't edit video for crap. Or maybe the video was done at the behest of the publisher who can think "action only".

I see what you're saying though. If they wanted us to think this was something other than "guy with gun runs around, kills things, then leaves" then they didn't accomplish that with this trailer at all.

This makes me more intrigued to play Metroid Prime (and privately ashamed that my favorite title at the moment is on a console).

Schnapple

http://members.tripod.com/schnapple99/
4.
 
Re: bad acting
Jan 8, 2003, 11:53
4.
Re: bad acting Jan 8, 2003, 11:53
Jan 8, 2003, 11:53
 
from such a short glimse its probably too early to say don't ya think ? the movie is just a trailer, pure PR with probably most of the scenes out of context (like ya average movie trailer at the cinema)

me, I'll wait for the reviews and actual hands-on previews before jumping to conclusions

"The key to immortality is first living a life worth remembering - Bruce Lee"
===
B: Pinky, are you pondering what I'm pondering?

P: I think so, Brain, but where are we going to find a duck and a hose at this hour?
5.
 
Re: bad acting
Jan 8, 2003, 11:56
5.
Re: bad acting Jan 8, 2003, 11:56
Jan 8, 2003, 11:56
 
Yah found it "slightly" too fast paced aswell.
They were switching scenes so fast that my head got dizzy, couldnt even check out the detail or atmoshpere.
(Skaarj seems a bit unskaarj aswell)

I really am looking forward to the title(big unreal fan) and it just seems they didnt perhaps know how to make a correct trailer for Unreal II which should show something the fans are most looking forward to, instead of showing the general action scenes for all the um. quake freaks, so to say.

6.
 
Re: bad acting
Jan 8, 2003, 12:07
6.
Re: bad acting Jan 8, 2003, 12:07
Jan 8, 2003, 12:07
 
I'm totally looking forward to this game. It doesn't have to have 50 layers of depth for me to be able to have fun with it. I got an xbox for Christmas and have to say that I am thoroughly enjoying it. It's the first console I've had in ages and I'm actually really impressed. I think it's pretty obvious (for those of us not afraid to admit it)that the console is finally catching up to the pc. The pc is still my first choice, but games like mechassault and splinter cell on the xbox are mighty nice.

7.
 
Re: bad acting
Jan 8, 2003, 12:47
7.
Re: bad acting Jan 8, 2003, 12:47
Jan 8, 2003, 12:47
 
Definitely some bad voice acting. Whoever did that first 'distress call' monologue is laughably unconvincing.

8.
 
blah
Jan 8, 2003, 12:57
8.
blah Jan 8, 2003, 12:57
Jan 8, 2003, 12:57
 
Personally I'd rather play sniper and my testies smashed with a hammer.

9.
 
Re:
Jan 8, 2003, 12:59
9.
Re: Jan 8, 2003, 12:59
Jan 8, 2003, 12:59
 
Bravo Legend, good trailer. It plays just like a movie promo. I've not paid much attention to Unreal II up to this point, but this piqued my interest some.


10.
 
No subject
Jan 8, 2003, 13:42
10.
No subject Jan 8, 2003, 13:42
Jan 8, 2003, 13:42
 
Q. When will female science officers stop wearing revealing clothing?

A. When horny teenage boys stop playing video games.

Avatar 13955
11.
 
Unreal2.com still saturated
Jan 8, 2003, 13:46
11.
Unreal2.com still saturated Jan 8, 2003, 13:46
Jan 8, 2003, 13:46
 
Unreal2.com is still under heavy load.
As usual, BN is one fo the first big sites to get the news.
No words in gamespy or gamespot yet

12.
 
Re: bad acting
Jan 8, 2003, 13:49
12.
Re: bad acting Jan 8, 2003, 13:49
Jan 8, 2003, 13:49
 
Yah found it "slightly" too fast paced as well.
They were switching scenes so fast that my head got dizzy, couldnt even check out the detail or atmoshpere.


seems like every type of film/game/moving media entertainment is like that now. It started with MTV (I think) and it seems like its become a nation of people who have the attention span of a crack baby. I watch almost zero television but I tuned into some cop show one night a year or two ago and the editing was like a music video trying to be "edgy" but it just came off as annoying.

...or maybe I'm just getting old

----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
13.
 
No subject
Jan 8, 2003, 14:08
13.
No subject Jan 8, 2003, 14:08
Jan 8, 2003, 14:08
 
I thought it looked pretty good, how can you judge if it's as good as HL only by watching a trailer? I think the game will be really good.

14.
 
Re: bad acting
Jan 8, 2003, 14:16
14.
Re: bad acting Jan 8, 2003, 14:16
Jan 8, 2003, 14:16
 
Haha, that was probably World's Wildest Police videos. The host tries so hard to inject excitement into every video clip :).

Anyhow, the voice acting and character movement seems pretty uninspiring right now. I think the way to handle scripted sequences is with the seriousness shown in Mafia. It really makes the experience more engaging.

15.
 
Re: No subject
Jan 8, 2003, 14:25
15.
Re: No subject Jan 8, 2003, 14:25
Jan 8, 2003, 14:25
 
I agree, it looks really cool to me. Can't wait to get it.

16.
 
Re: Unreal2.com still saturated
Jan 8, 2003, 15:00
16.
Re: Unreal2.com still saturated Jan 8, 2003, 15:00
Jan 8, 2003, 15:00
 
The Shack beat Blue by 11 hours this time.
--
I like the Quake 3 Arena.
17.
 
February?
Jan 8, 2003, 15:11
17.
February? Jan 8, 2003, 15:11
Jan 8, 2003, 15:11
 
WTF?

I thought this was supposed to be a January release.

I need a decent single player game. Of course, I could commit the time to MOH:AA which I still never played.

Or I could just get heavy on BF1942 so I can actually fly one of those planes.
-Mission
18.
 
Sweet
Jan 8, 2003, 16:12
18.
Sweet Jan 8, 2003, 16:12
Jan 8, 2003, 16:12
 
Despite all the naysayers, I think this is going to be a seriously sweet FPS. People need to stop thinking of Half Life as "The only viable way to do an FPS".

NOLF2 took a very different approach than Half Life did, and it was (in my opinion) a way better game.

Unreal 2 is taking yet another approach (or so it would seem), actual large open spaces as opposed to the small straight corridors that was 90% of Half Life.

It did seem to play a little fast, but if this is built on the same engine as UT2003, there is undoubtedly a console command to slow it down

I didn't think the voice acting was all that bad, to be honest, and I liked the "What where all those 'donts' again?" bit.

I think this is going to be the FPS to beat for awhile to come

(Simcity 4 first though!)

Creston


Avatar 15604
19.
 
.
Jan 8, 2003, 16:20
19.
. Jan 8, 2003, 16:20
Jan 8, 2003, 16:20
 
Ya, I can't wait to play Starship Troopers, I mean, um Unreal2.

I'd have to agree about the bad acting and the failure of this trailer to build a sense of excitement, however these things are secondary to me.

I'd be happy if the game had locational body damage, destructable environments and good physics. Physics meaning explosions should not 'ghost' through walls (RTCW, HL), grenades and other world debris should tumble and roll correctly, enemies should fall backwards when shot in the chest and forwards when shot in the back ect.

Sadly, the game will probably offer only a few more poly's and somewhat better particle effects.

20.
 
Re: .
Jan 8, 2003, 16:43
20.
Re: . Jan 8, 2003, 16:43
Jan 8, 2003, 16:43
 
Physics meaning explosions should not 'ghost' through walls (RTCW, HL), grenades and other world debris should tumble and roll correctly, enemies should fall backwards when shot in the chest and forwards when shot in the back ect.

Physics, or "rigid body dynamics", is actually a very difficult thing to simulate, with a very high order of complexity for the CPU. It has to do with 3D collision detection, which are translated into contacts that are transformed into physical model based on such parameters as friction, mass, gravity and joints. Speaking as someone who have been monitoring this field for about a year now, its very heavy CPU-wise. On the other hand - doing approximation is not that real-looking...

btw, a good game with aproximate physics is Max Payne


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