Unreal II Trailer

The official Unreal II: The Awakening Website has relaunched, offering a Flash intro to the upcoming Unreal sequel in the works at Legend Entertainment, along with some new screenshots, and a new video trailer from the game. The site is a bit hammered at the moment, and the gameplay movie has been mirrored on Worthplaying and on Tiscali Games where it's been converted to smaller and larger DivX-format files.
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36.
 
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK
Jan 9, 2003, 06:41
36.
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK Jan 9, 2003, 06:41
Jan 9, 2003, 06:41
 
Dude, that is like complaining that your car can't fly.

35.
 
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK
Jan 9, 2003, 06:40
35.
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK Jan 9, 2003, 06:40
Jan 9, 2003, 06:40
 
2 MP games and 2 SP games? What are you talking about? The 2 UT games and the 2 U games?

UT started life as an expansion for U1, which had fairly dire MP to start with. But it grew and grew so they made a game of it.

I wouldn't call it laziness. It's good marketing if nothing else, as it earns them more cash. At our expense? Maybe, but at least your games are tweaked for what they were designed for (UT2K3 is designed solely for MP, U2 solely for SP) and aren't some middle of the road compromise between the two.

34.
 
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK
Jan 9, 2003, 06:17
34.
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK Jan 9, 2003, 06:17
Jan 9, 2003, 06:17
 
Maybe, maybe, maybe. Or maybe they were just too lazy and decided they could earn the most cash by doing 2 MP-only and SP-only games and splitting it up that way. For god's sake even a well regarded (but still budget-made) game like Deadly Dozen Pacific Theater has co-op, and they probably got like 1/10 of Unreal's budget and time.
This comment was edited on Jan 9, 06:18.
33.
 
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK
Jan 9, 2003, 04:49
33.
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK Jan 9, 2003, 04:49
Jan 9, 2003, 04:49
 
#32

I'm with you on that.

I wish people would just calm down. No MP in Unreal 2? Big deal. It's designed to be a single player game.

Think about something like Max Payne or Deus Ex. They were designed to be single player games. You couldn't easily do multiplayer with them. Ok, so they did with Deus Ex, but by majorly tweaking the whole augs system. Max Payne is a better example. There is no way they could put the bullet time effect into multiplayer, it wouldn't work.

Maybe there's stuff in Unreal 2 that works beautifully in single player, but you can't translate it into multiplayer. Maybe things like scripted sequences and that kind of thing, or maybe more subtle stuff that you won't fully notice but which you couldn't translate to multiplayer.

If you want a single player game, this could be it. If you want multiplayer, look elsewhere. As people have said... UT2K3 is out, or there's still UT or Q3A if you're feeling old skool. Or just wait for Quake 4 or something.

So long as you quit whining, I don't mind

32.
 
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK
Jan 9, 2003, 02:30
32.
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK Jan 9, 2003, 02:30
Jan 9, 2003, 02:30
 
Obvously you don't write it. Didn't you mean throw?

Anyway, there is a multiplayer aspect and you can buy it in stores now! It's called Unreal Tournament 2003. I'd rather they do a good job with specialization (single player vs. multiplayer) than throw together one game that doesn't maximize either experience.

Maybe I just prefer good games?

31.
 
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK IT?
Jan 9, 2003, 01:53
31.
Re: ENGLISH, MOTHER F@CKER!!! DO U SPEAK IT? Jan 9, 2003, 01:53
Jan 9, 2003, 01:53
 
The game does come with tools (the same ones as UT2k3) and should be good for sp mods / levels etc. I would expect some sp levels to come out fairly quickly after it's released, and the mods, and more complex sp missions, to take quite a bit longer, especially when compared to the typical mp only mod. In short there's more to Unreal 2 than just the original game / mission. Rather like Morrowind in that regard -- it came with tools too (and NO, I'm not comparing the gameplay).

*edit* Oh, btw, the sp only aspect of the game enabled them to do things with the engine that couldn't be done in a mp game like UT2k3.

*edit2* I would also imagine there is going to be quite a bit of carryover (in modelling etc.) between the two games given their engine similarities and the tools they share in common. The crossover between the UT2k3 and Unreal 2 mod communities should help keep both communities going and help spur creativity. I'm looking forward to this.

This comment was edited on Jan 9, 02:02.
30.
 
ENGLISH, MOTHER F@CKER!!! DO U SPEAK IT?
Jan 8, 2003, 23:29
Gog
30.
ENGLISH, MOTHER F@CKER!!! DO U SPEAK IT? Jan 8, 2003, 23:29
Jan 8, 2003, 23:29
Gog
 
ARGGGG...!!! ME WANTS MP CO-OP!!!

Alright, back to reality. These guys really shot themselves in the foot by not including a mp aspect... really, man. I have a feeling this game is going to be one those that you play through once and then through into the closet only to gather dust. Nice way to 'spend/waste/piss away' $40.

If they had included a mp the game would probably have an immense replay value. BTW, has anyone around here played Sven CO-OP for Half-Life, very nice co-op indeed.

29.
 
Re: Halflife Comparisons
Jan 8, 2003, 22:42
29.
Re: Halflife Comparisons Jan 8, 2003, 22:42
Jan 8, 2003, 22:42
 
Um, it's basically the same engine as "that POS". Why so bitter about UT2k3 anyway?

Agreed, for straight up multiplayer action UT2003 hits the spot.

28.
 
Re: Halflife Comparisons
Jan 8, 2003, 21:06
28.
Re: Halflife Comparisons Jan 8, 2003, 21:06
Jan 8, 2003, 21:06
 
Um, it's basically the same engine as "that POS". Why so bitter about UT2k3 anyway?

27.
 
Re: Halflife Comparisons
Jan 8, 2003, 20:38
27.
Re: Halflife Comparisons Jan 8, 2003, 20:38
Jan 8, 2003, 20:38
 
Still better than anything that preceded Unreal Tournament 2003 (stupid freakin' Xbox port!)...

Also, Unreal II looks to be a definite improvement over that POS they call UT2k3.

They should put multi player into this game and restore some dignity to the Unreal Franchise... =]

26.
 
Halflife Comparisons
Jan 8, 2003, 19:28
26.
Halflife Comparisons Jan 8, 2003, 19:28
Jan 8, 2003, 19:28
 
I don't see how folks can say Half-Life will easily beat this. They're essentially the same damn game. Unoriginal story, scripted sequences, awesome (for the time) graphics and memorable action set pieces. The only difference appears to be that Unreal 2 has a voice actor for the protagonist.

25.
 
SiN or Halflife...
Jan 8, 2003, 19:17
25.
SiN or Halflife... Jan 8, 2003, 19:17
Jan 8, 2003, 19:17
 
I know it's a trailer but it is suppose to sell you the game. The dialogue exchange between the protaganists I found to more reminiscent of SiN than Halflife...kind of lame to be honest. I hope there is a demo because I would like to give it a shot. Did they ever release a demo for the original Unreal???

24.
 
Not impressed
Jan 8, 2003, 19:11
24.
Not impressed Jan 8, 2003, 19:11
Jan 8, 2003, 19:11
 
I wasnt too impressed with the video either. Anybody else here waiting in larger anticipation for Halo?

23.
 
Re: .
Jan 8, 2003, 19:00
23.
Re: . Jan 8, 2003, 19:00
Jan 8, 2003, 19:00
 
Physics, or "rigid body dynamics", is actually a very difficult thing to simulate, with a very high order of complexity for the CPU. It has to do with 3D collision detection, which are translated into contacts that are transformed into physical model based on such parameters as friction, mass, gravity and joints. Speaking as someone who have been monitoring this field for about a year now, its very heavy CPU-wise.

Along the same lines I remeber an interview with one of the guys from Digital Illusions recently. He was asked about the engine performance in BF '42 and he said biggest drain on the CPU by far are the vehicle physics.

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22.
 
Re: bad acting
Jan 8, 2003, 18:57
22.
Re: bad acting Jan 8, 2003, 18:57
Jan 8, 2003, 18:57
 
Yup, all I could think about while watching the video was that everything was moving too damned fast, the music was composed by a hyper-active speed freak, and the voice acting and dialog were pure shit. Here's hoping the actual game experience isn't as horrible.

Avatar 6580
21.
 
Re: bad acting
Jan 8, 2003, 16:49
21.
Re: bad acting Jan 8, 2003, 16:49
Jan 8, 2003, 16:49
 
Terrible voice acting. Then come the purple and green explosions, the run-amok telletubies ("marines", no doubt - HAHAHA) with their novelty supersoakers..
This is going to be some landmark allright.. oh yes. GameSpot will have to come up with some new categories for it's GOTY awards this year.
Totally the new benchmark to eh.. for eh.. No, the standard for eh.. ehm.. games?

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20.
 
Re: .
Jan 8, 2003, 16:43
20.
Re: . Jan 8, 2003, 16:43
Jan 8, 2003, 16:43
 
Physics meaning explosions should not 'ghost' through walls (RTCW, HL), grenades and other world debris should tumble and roll correctly, enemies should fall backwards when shot in the chest and forwards when shot in the back ect.

Physics, or "rigid body dynamics", is actually a very difficult thing to simulate, with a very high order of complexity for the CPU. It has to do with 3D collision detection, which are translated into contacts that are transformed into physical model based on such parameters as friction, mass, gravity and joints. Speaking as someone who have been monitoring this field for about a year now, its very heavy CPU-wise. On the other hand - doing approximation is not that real-looking...

btw, a good game with aproximate physics is Max Payne


19.
 
.
Jan 8, 2003, 16:20
19.
. Jan 8, 2003, 16:20
Jan 8, 2003, 16:20
 
Ya, I can't wait to play Starship Troopers, I mean, um Unreal2.

I'd have to agree about the bad acting and the failure of this trailer to build a sense of excitement, however these things are secondary to me.

I'd be happy if the game had locational body damage, destructable environments and good physics. Physics meaning explosions should not 'ghost' through walls (RTCW, HL), grenades and other world debris should tumble and roll correctly, enemies should fall backwards when shot in the chest and forwards when shot in the back ect.

Sadly, the game will probably offer only a few more poly's and somewhat better particle effects.

18.
 
Sweet
Jan 8, 2003, 16:12
18.
Sweet Jan 8, 2003, 16:12
Jan 8, 2003, 16:12
 
Despite all the naysayers, I think this is going to be a seriously sweet FPS. People need to stop thinking of Half Life as "The only viable way to do an FPS".

NOLF2 took a very different approach than Half Life did, and it was (in my opinion) a way better game.

Unreal 2 is taking yet another approach (or so it would seem), actual large open spaces as opposed to the small straight corridors that was 90% of Half Life.

It did seem to play a little fast, but if this is built on the same engine as UT2003, there is undoubtedly a console command to slow it down

I didn't think the voice acting was all that bad, to be honest, and I liked the "What where all those 'donts' again?" bit.

I think this is going to be the FPS to beat for awhile to come

(Simcity 4 first though!)

Creston


Avatar 15604
17.
 
February?
Jan 8, 2003, 15:11
17.
February? Jan 8, 2003, 15:11
Jan 8, 2003, 15:11
 
WTF?

I thought this was supposed to be a January release.

I need a decent single player game. Of course, I could commit the time to MOH:AA which I still never played.

Or I could just get heavy on BF1942 so I can actually fly one of those planes.
-Mission
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