UT2 had the potential to be a squad based game...
My understanding is that it still is. From the mission descriptions I've read, it sounds as if the majority of the game is squad based. The fact that the trailer didn't show this, doesn't mean its not there.
MP used to be STANDARD...
I disagree, for a long time multiplayer on the PC just wasn't there. Doom changed that. Doom also sold massive numbers of units. The follow-up, Quake, cemented that in many ways MP can be more fun than SP. As a result, publisher's everywhere wanted their developers to include a multiplayer component. The flood of titles that resulted usually had just a tacked on deathmatch mode, absolutely nothing to write home about. As a result MP no longer was a sure seller. Enter today, where developers and publishers have decided that a multiplayer mode just for the sake of having one is a waste of time and money better spent on the main game. That is an opinion I wholeheartedly support.
And this BS about the developers sacrificing MP so that they could have a decent SP... utter nonsence. Half-Life did it, RtCW did it, MoH did it, NOLF1&2 did it.
Half-Life had an utter crap out-of-box multiplayer experience that did the game more harm the good, at least until mod-makers came to the rescue. RTCW had a really dissappointing SP game, in addition the multiplayer component was developed seperately. Medal of Honor, while good in both respects, was also extremely low on content in SP. Personally, I would have preferred a longer SP experience over a MP game I never play. NOLF 1s MP felt tacked on to me, but on the other hand I only played a handful of games. NOLF 2's initial multiplayer was just a continuation of the SP game, just in COOP.
Personally, I applaud infogrammes for taking the risk to develop two seperate products rather than one above average SP game, that had a tacked on multiplayer component that merely sapped resources away from a potentially outstanding SP game.This comment was edited on Jan 9, 17:30.